Comment Re:Wait, E-sports players hacking? (Score 1) 224
In most tournaments that have a significant prize pool, there is usually an online qualifying followed by an in-person elimination round. This gives the best of both worlds: the tournament is able to invite a larger number of teams than logistics would allow if all games were in-person. But the actual prize money is won at the 2-3 day "main event," where the tournament is able to closely supervise the players.
For example, in Dota 2 the Starladder tournament that is going on right now, based in Kiev, invites 44 teams, and has round-robin group play lasting from Nov. 14 to Jan. 18. Obviously, it wouldn't be possible to make 44 different 5 person teams from all over the world stay in Kiev for two months, so they have to have online play for these group stage games. This means that the fans of just about every major Dota team on Earth will want to watch part of the tournament - great for Starladder's viewership. Theoretically, a team could cheat through the group stages since they're using their own computers, but cheating is fairly unlikely because a) even if the team made it to the finals in Kiev by cheating, they'd just get crushed by the legitimate teams and b) most of the cheats that you can use in Dota are very obvious to observers.
My understanding is that this hack was noteworthy because the creator managed to get it flagged as a legitimate configuration file edit, which means that it was able to be used on tournament computers as well as their own. I could be wrong though; I don't follow CS:GO.