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Comment Re:I was writing a non-DRMed, Linux-native game (Score 1) 324

Nod - thanks for the info; I will investigate the non-DRM Steam situation when the time comes. It will be some time before this is a playable game, although I feel it is further along and more polished than two or three other efforts in the genre that seem to be widely reported on. At the moment, I'm just trying to ascertain whether there would be any interest, and there seems to be not a shred, which is pretty discouraging - I've come close to giving up. Gaming sites like Joystiq haven't wanted to run anything about it, which makes me think either there isn't a market for this genre any more, or it's going in a direction that people don't like (e.g, lots of ship-systems modeling, a thing more at home in the 90's gaming market than today, perhaps, when more simplified experiences are preferred).

Comment Re:I was writing a non-DRMed, Linux-native game (Score 1) 324

I sincerely appreciate your taking the time to try - very few have even looked - and the feedback (find a better video hosting site) is very useful for me. You've my gratitude.

I'm sorry about your video experience; I don't have a site for the game yet (it's a bit early in development). I tried to use youtube for the videos, but that didn't work when they required a cell phone number for verification, which I don't have. Dailymotion was not my first choice of video hosting sites, believe me, but I didn't have luck with Vimeo or Youtube. Eventually, if I can get this project to live (it's gasping for every breath at the moment), I'll buy real hosting and a message forum for it. I do have some direct links to the AVI files on filehosting.org, but I'm not sure I trust that site enough to post the links here, unless someone knows for certain it's safe.

Comment I was writing a non-DRMed, Linux-native game (Score 2) 324

It's an Elite-like: I develop it natively on Linux, although it runs on Windows also. However, the project is pretty close to dying on the vine for lack of any discernible interest. It's just a personal project done with no budget (at all), so wouldn't compete with major studios in the graphics department, but I think it's at least semi-credible on that front for a one-man indie game. (If curious, see Part1 Part2 Part3, though be prepared for amateurish presentation. I'm genuinely curious, since I thought there'd be some in the Linux community who'd like such a game).

It's a bit sad, but I suspect the project would have had far more interest if I *had* chosen to DRM it and sell it on Steam, but I'm about as anti-DRM as they come, even for a project I've put a year of my life into. I'll give up the whole thing before I'll allow DRM anywhere near it, even if that means it cannot succeed.
Games

Submission + - Can the Elite-like niche sustain a small scale product? (dailymotion.com)

Heliosphere1 writes: I'm the sole developer of an Elite-like indie game in development called Heliosphere: I made some demo videos to show what I have done so far. If someone wants to toss the original AVIs up on bittorrent, that's cool; I can post filehosting links separately. I recommend using fullscreen and "HD" mode on DM:

http://www.dailymotion.com/video/xq7py5_heliodemo1-pt1_videogames
http://www.dailymotion.com/video/xq7qiq_heliodemo1-pt2_videogames
http://www.dailymotion.com/video/xq7qpa_heliodemo1-pt3_videogames

There is no staff or money behind this effort. I decided to take the last few years before I can retire to try something creative, and attempt to write a game. I'm just over one year into the project, so the road ahead is long. I'm trying to decide whether this is viable to pursue. I'm aware of about 4 or 5 other impressive efforts in this genre, all of which have more resources (programmers, sometimes artists and/or money, where anything more than 1 person and zero dollars can be defined as "a large project" from my POV).

On one hand, I think it's absurdly cool that this genre might stage a bit of a comeback, and also that the efforts are coming from indie developers, who in my opinion are keeping gaming alive in the face of various major studios who are crushing it. I hope at least some of those indie projects will see wild success. On the other, Elite-likes are a small niche: for every gamer interested in such games and who hasn't abandoned the PC as a gaming platform, there are a million who'd prefer Angry Farmville In Space. It's unclear to me whether this niche can sustain a lone developer with all the limitations and constraints that brings on what I can create. Unfortunately, I will need to make a living wage, as I am currently chewing through my retirement savings to create this. It's this, or a few more years at the grindstone.

I can answer questions about the project here, but cannot accept or read implementation ideas.

(And yes, it runs on Linux, as well as Windows).

[Editors: Sorry for the double submission: the first attempt appeared to disappear from the queue — not down voted, but just gone, after about 5 minutes, so I figured it didn't work.]

Linux

Submission + - Can the Elite-like niche sustain a one-man effort? (dailymotion.com)

Heliosphere1 writes: I'm the sole developer of an Elite-like indie game in development called Heliosphere: I made some demo videos to show what I have done so far. If someone wants to toss the original AVIs up on bittorrent, that'd be cool; I can post filehosting links separately. I recommend using fullscreen and "HD" mode on DM:

http://www.dailymotion.com/video/xq7py5_heliodemo1-pt1_videogames
http://www.dailymotion.com/video/xq7qiq_heliodemo1-pt2_videogames
http://www.dailymotion.com/video/xq7qpa_heliodemo1-pt3_videogames

There is no staff or money behind this effort. I decided to take the last few years before I can retire to try something creative, and attempt to write a game. I'm just over one year into the project, so the road ahead is long. I'm trying to decide whether this is viable to pursue. I'm aware of about 4 or 5 other impressive efforts in this genre, all of which have more resources (programmers, sometimes artists and/or money, where anything more than 1 person and zero dollars can be defined as "a large project" from my POV).

On one hand, I think it's absurdly cool that this genre might stage a bit of a comeback, and even cooler that the efforts are coming from indie developers, who in my opinion are keeping gaming alive in the face of various major studios who are crushing it. I hope at least some of those indie projects will see wild success. On the other, Elite-likes are a small niche: for every gamer interested in such games and who hasn't abandoned the PC as a gaming platform, there are a million who'd prefer Angry Farmville In Space. It's unclear to me whether this niche can sustain a lone developer with all the limitations and constraints that brings on what I can create. Unfortunately, I will need to make a living wage, as I am currently chewing through my retirement savings to create this. It's this, or a few more years at the grindstone.

I can answer questions about the project here, but cannot accept or read implementation ideas.

(And yes, it runs on Linux, as well as Windows).

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