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Comment Re:Percentage? (Score 1) 333

Huh? ECC should be able to _correct_ (and thus prevent) single-bit errors. If it is a double bit error then it will only detect the error (preventing them from passing through undetected). And I believe that when a line has more than 2 bits corrupted then that may not be detected by ECC in all cases. Since the probability of single-bit errors is massively higher than double-bit errors, ECC does help correct errors; preventing them from affecting the end user.

Games

Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC 101

PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'" Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."

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interlard - vt., to intersperse; diversify -- Webster's New World Dictionary Of The American Language

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