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Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

Comment Re:The simple one. (Score 1) 678

> I've been rick rolled plenty, but thankfully there are no memes that involve duping people into going to NSFW sites and getting written up by HR.

Apparently too young to remember when slashdot comments would link to goatse. That was long before "rick rolling".

Comment Re:Three options (Score 1) 1032

Absolutely. I find myself using most of my moderator points marking posts as off-topic. A reply (even an insightful, informative, funny one) to an off-topic comment is itself off-topic. I've even considered saying so in my sig. And yes, I am aware of the irony of posting this, as it has nothing to do with rats or cables.

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All your files have been destroyed (sorry). Paul.

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