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Comment Re:Time (Score 1) 709

Wow, someone on Slashdot quoting Proudhon. That's...uncommon.

Have you read Locke? Everything belongs to God, or everyone, if you like, but when someone puts their work into something, the portion of what is produced that can be ascribed to their work is theirs. If I cut down a tree, it's only slightly mine, because I did the work to cut it down, which isn't much. If I make a chair out of it, it's more mine, hence I can sell a chair for more than I can sell firewood.

Here's a reference: http://en.wikipedia.org/wiki/John_Locke#Theory_of_value_and_property

Comment Re:Well though luck for you then (Score 1) 125

I think people think you can run a game like this without a monthly fee because Guild Wars did it, and Guild Wars 2 is going to do it.

Guild Wars made plenty of money with that model too. The idea that you need montly fees in order to maintain servers is a useful one to the people who want to make more money on their MMO by charging you rent to play it. Please don't promote it. The reality is that maintaining servers doesn't cost that much in light of the margins on software.

Oh, and "tough". Sorry, it was bothering me.

Comment Re:No, it is not! (Score 1, Flamebait) 221

To be perfectly fair, I was proficient on a couple of 3D modeling / animation suites (SoftImage, FormZ), and I'd used several others (Lightwave, Lightscape, even PovRay) when I tried Blender. It was far and away the least inuitive and most buggy piece of software I'd ever used (this is saying a lot when compared to SoftImage). Blender is not "hard for newbs" Blender is baroque, ridiculous, and flaky. It's actually far more difficult to work effectively in it, and it's sufficiently divergent from everything else that becoming proficient at it would likely make you worse at anything else.

Comment Re:Stupid (Score 1) 71

XSS attacks require you to push the parameters in the URL itself.

That's not actually true. Reflected XSS attacks are sometimes exploited through a URL string element (post data can also work). Persisted XSS attacks occur when user provided data is stored on the server and then later rendered in HTML without being properly encoded first.

It's entirely possible (and not all that uncommon) for an attack to rely on both an XSS issue and a SQL injection issue. Say there's some popular CMS that has a SQL injection attack that can be exploited through a form post if the user making it is logged in with a session cookie. If this attack allows the malicious SQL to then inject script into some part of the page on that CMS so that it's rendered unencoded, it could then execute the script for other users who visit the site and attempt to make the same post to other sites that come up as the result of a Google search (Google is a great enabler of these sorts of things).

Comment Re:Intended Reaction? (Score 4, Insightful) 724

Friend, if you're going to call the system broken, it seems like you should propose an alternative.

I've not myself encountered another way for artists to be sufficiently supported to continue in their art. I've certainly seen single case examples (Cory Doctorow and his one book, Stephen King and his one book), but these things don't work at scale and it's notable that neither of them did that twice.

What would you suggest?

Comment Re:Intended Reaction? (Score 5, Insightful) 724

Answer this: if it doesn't hurt anyone, then why does it matter? You know that no one is being deprived of anything that they previously owned.

You can say that they're 'stealing' potential profit, but not only is it impossible to steal objects that don't even exist, but you'd be blaming just about everyone in existence by doing so. You 'steal' potential profit merely by choosing not to give someone money or by interfering with their flow of profit. That effectively means that not buying a product from a store would mean that you have 'stole' potential profit from the store (and have therefore 'harmed' them because they would have been better off if you had given them your money).

Rather than hurting "anyone" is actually hurts "everyone". This is just another case of what's called the "tragedy of the commons". Each person who pirates a game benefits himself or herself, but if enough people do this it's no longer tenable to make games and no one has a game to play, for free or otherwise.

You can talk about people making things "for art's sake", and some people will, but a lot of them won't who would. I used to make games, and I still do in my spare time, but I work for Microsoft as my day job, so my productivity in making games isn't nearly as high as it would be if I could do it full time. Other people, people who might be fantastic artists but have a family to feed are going to be in similar spots because people pirate games. Piracy has a direct impact in reducing the profitability of the art, meaning there are fewer people who can practice it.

Comment Re:But it's mnade out of PEOPLE !! (Score 2, Interesting) 298

Oi, feeding the troll and all that, but parent is a straight-up lie. Free soda, coffee, hot chocolate, and various other beverages still avaialble at every MS office I've ever been in (and my own as of yesterday).

Honestly, MS is a fair sight better to their employees than Google is (spoken from first-hand experience here).

Comment I expect any real example will be naysayed, but... (Score 5, Interesting) 1115

I used to work in the independent games industry. In 2004, I designed and wrote a little Action-Puzzle game titled Drop! (feel free to look it up on GameFaqs). We sold it in stores for $10, and online for $5, however, we got $.33 per retail copy sold (blame publishers) vs. $2.50 or so per online copy sold. We sold a few hundred thousand copies or so at retail across a 6 month period (#4 for sales for a couple months, but no one pays attention to jewel case games).

Here's the trick: the online version had an online high-score system. You could play the online copy for free, but you didn't get access to the shared high-score system unless you bought it. We sold less than 100 copies online, but saw several hundred thousand unique IP addresses hit the high score system every day (and this kept up for years, not just people "trying out the high score system").

For 6 months of work, I made about $30,000 on that (a couple other guys made similar amounts), which eventually didn't justify the effort - because people who want to play a game don't care about making it possible for the creators to keep making games.

I work for Microsoft now :P

Comment Re:Wait a minute (Score 3, Informative) 202

Because enforcing that every application use these would mean certain sorts of applications couldn't be written (or at least not as easily).

DEP is data execution prevention. It marks certain areas of address space as being "data only", so the processor won't execute them. While this is generally a good idea, as it prevents a hacker from constructing a NOP sled and then using an access violation bug somewhere to execute code they've stuck in memory, it also has the side effect of making self-modifying code more difficult to write.

ASLR (address space layout randomization) is similar, as it breaks certain sorts of odd programming techniques like arithmetic variable addressing.

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