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Comment Re:I dunno, man (Score 3, Insightful) 449

That's actually pretty reasonable. App devices are designed for function, but they tend to be oriented towards quick bursts of something. EX: iOS games are largely built to be a quick serving here, a quick serving there. But sitting at a desk to work just 'feels' more like you're doing something to be productive. I love my fancy app infested phone, if I have a moment of brilliance and self actualization I can make a quick note on it, but if I want to really expound on that idea a workspace is better suited towards actual working.

Comment Re:Fee Wi-Fi are a drain on the bottom line? (Score 1) 312

I think that while for some owners this may be true, but for the owner mentioned in the article, he's talking about filling a different niche. His business sounds like it's doing fine by offering service to people who DON'T want wi-fi, and like the idea of being in a shop where people aren't using it. He's just changing his business model to fit a different subset of consumer that he wants to work with.

Comment And what about... (Score 1) 154

Those of us who wear glasses as part of our day to day vision requirements? Wearing a pair of glasses over top of our regular frames is not only bulkier, but significantly more uncomfortable, annoying, and even difficult as a result of only having so much viable nose space to properly hold them on. Sure contacts are great and wonderful for the people that want them, but for some of us, they are neither a viable option, or comfortable, not to mention that I for one don't really want to pay for more eyewear than I need. 3D is great and all, but a huge chunk of gamers wear glasses. I've enjoyed the three movies I saw in 3D in spite of the glasses, and to be frank, that has been almost enough to warrant avoiding the 3D films. (And that's not even getting into the asinine pricing scheme...)

Comment Re:Not a programmer but... (Score 1) 547

I do dictation (definitely not programming, but the sitting at a computer for hours on end is there) I usually work between 40 and 50 hours a week, and while the last couple weeks I've been doing some filing on the side, this past week has been awful for just sitting at the computer all day everyday. And I definitely find myself having to do surfing or similar somethings to not go crazy...
Science

Statistical Analysis of U of Chicago Graffiti 157

quaith writes "Quinn Dombrowski, a member of the University of Chicago's central IT staff, has been recording the graffiti left in the Joseph Regenstein Library Since September 2007. To date she has photographed and transcribed over 620 pieces of graffiti; over 410 of them are datable to within a week of their creation. She has now published in Inkling Magazine a statistical analysis of the entire graffiti collection covering such subjects as love, hate, despair, sex, anatomy, and temporal fluctuations of each of these. After November, both love and despair graffiti drop off significantly until spring, while sex graffiti reaches its one and only peak in December before declining for the rest of the school year. The story includes links to all of the original graffiti photos, which the researcher has made freely available to use under a Creative Commons Attribution-Share Alike license."
Graphics

19th-Century Photographer Captured 5,000 Snowflakes 80

tcd004 writes "Wilson Bentley began photographing snowflakes in 1885, and managed to immortalize more than 5,000 crystals before his death in 1931. Now his images are widely recognized and highly sought after. At the age of 19, 'Snowflake' Bentley jury-rigged a microscope to a bulky bellows camera and took the first-ever photograph of a snowflake. Photography then, particularly microphotography, was much closer to science than art. In a 1910 article published in the journal Technical World, he wrote, 'Here is a gem bestrewn realm of nature possessing the charm of mystery, of the unknown, sure richly to reward the investigator." The video embedded at the link above touches on another long-forgotten piece of history: a sketch of the photographers who captured arial views of assemblages of tens of thousands of soldiers returning from WW-I, carefully choreographed and arranged to form a Liberty Bell, a Stature of Liberty, a US flag... as forgotten as the origin of the WW-I term razzle-dazzle.
First Person Shooters (Games)

Code Review of Doom For the iPhone 161

Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. "Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."
Games

Game Difficulty As a Virtue 204

The Wii and various mobile gaming platforms have done wonders for the trend toward casual or "easy" games. But the success of a few recent titles, despite their difficulty, has caused some to wonder whether the pendulum has swung too far; whether a little frustration can be seen as a good thing. Quoting: "The evidence is subtle but compelling. For one example, look to major consumer website GameSpot's Game of the Year for 2009: Atlus' PS3 RPG Demon's Souls, which received widespread critical acclaim – none of which failed to include a mention of the game's steep challenge. GameSpot called it 'ruthlessly, unforgivingly difficult.' Demon's Souls was a sleeper hit, an anomaly in the era of accessibility. One would think the deck was stacked against a game that demanded such vicious persistence, such precise attention – and yet a surge of praise from critics and developers alike praised the game for reintroducing the experience of meaningful challenge, of a game that demanded something from its players rather than looked for ways to hand them things. It wasn't just Demon's Souls that recently flipped the proverbial bird to the 'gaming for everyone' trend. In many ways, the independent development scene can be viewed on the macro level as a harbinger of trends to come, and over the past year and into 2010, many indies have decided to be brutal to their players."
Science

Harder-Than-Diamond Natural Carbon Crystals Found 250

HikingStick tips a piece from the science desk at MSNBC.com about a new, naturally occurring form of carbon found in a meteorite fragment. "Researchers were polishing a slice of the carbon-rich Havero meteorite that fell to Earth in Finland in 1971. When they then studied the polished surface they discovered carbon-loaded spots that were raised well above the rest of the surface — suggesting that these areas were harder than the diamonds used in the polishing paste... [G]raphite layers were shocked and heated enough to create bonds between the layers — which is exactly how humans manufacture diamonds... [The research] team took the next step and put the diamond-resistant crystals under the scrutiny of some very rigorous mineralogical analyzing instruments to learn how its atoms are lined up. That allowed them to confirm that they had, indeed, found a new 'phase' or polymorph of crystalline carbon as well as a type of diamond that had been predicted to exist decades ago, but had never been found in nature until now."
Games

Game Industry Vets On DRM 372

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.

Comment Re:Board game? Maybe. Audio Controller? Yes. (Score 1) 531

Actually, I saw this, and realized that the iPad might make a really useful DJing tool. Small, portable with internet connectivity, the touch screen would be great for interfacing, allowing you to fade between multiple songs. Though the output system might need a bit of adjusting. At least that's what I thought of immediately after reading your response.

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