Comment Re:Lego (Score 1) 458
Lego never gets old... Just avoid the stupid "toy" Legos of the last few years - they leave nothing to the imagination. Another one to be considered: K'nex
Lego never gets old... Just avoid the stupid "toy" Legos of the last few years - they leave nothing to the imagination. Another one to be considered: K'nex
Assuming the analogy holds, the kernel being the engine of the car and the installed software being the components that make use of it, would it work backwards? i.e. if it is almost perfectly safe to install a piece of software to one's PC today and not reboot after doing so and before using the software (which it is), is it also safe to remove a component of the car that is not the engine (e.g. the steering wheel, the shift stick, the mirrors, the seats - it's even possible to include the driver and the passengers, considering that they make use of the car and indirectly of the engine to arrive at their destination) and replace it while driving down the highway?
Not to mention gaming...
Sounds like this could as well be another YRO article...
Oh, and... This is exactly why I stick to playing grand strategy games (preferably moddables so the geek community will make them as realistic as possible within the game's mechanics) and play FPSs only for fun and nothing else.
Screw FPSs, come play BaboViolent2. That's the real shit.
A "realistic" wargame would be one where you rush to get setup and deployed, stand around for weeks waiting for orders, and if you get shot and die you can never play again because you are dead. Perhaps a bit too realistic.
I'm too lazy to look for the link, but there was a parody of MW2 IIRC, where you would do exactly that: The objectives tab would list "Endure tedious smalltalk."
In the real world, the US has better weapons. No surprise, they spend a shitload on them. *snip* It isn't trying to accurately simulate a war, it is trying to be a fun game that is loosely based on modern day war devices.
Exactly. In the real world, wars are not about heroes or soldiers, it's about countries and more. If you want full realism in a game, then you should model the effect of a $5 difference in manufacturing costs on the country's economy and therefore the budget allocated to soldiers' food, ammunition etc. On a larger scale, a tank of a country may be weaker than the others', but a, say, $5000 (I have no idea about costs so this is only for exampling purposes) difference per unit may leave the country much more money to fiddle with, so the case would be "lose a few more tanks, win the war through politics/economy". Imagine this being implemented in a game: would the players controlling those lost tanks be happy with the game? Would anybody prefer to play on the side with weaker tools, despite the fact that that side will be the final victor? I think not.
Damn, I really wish I had some modpoints...
It's pushing it to expect a Slashdotter to know the difference.
>> at least 5 years from commercial use.
Yeah, there's something weird. I had thought that the problem was caused by SetPoint software, but apparently it's something else.
Well anyway, the fix works, no matter how weird it is.
about:config
set mousewheel.withnokey.sysnumlines to false
set mousewheel.withnokey.numlines to 3
As good as new... Wait a second.
Yeah, that might be one of the very few things I feel the lack of in Fedora. I shouldn't need to google every pack I want to install, nor should I need to go and look through their definitely not sufficient wiki index of packages.
Fedora is the keyword. I keep having different hardware problems with Ubuntu on different computers, whereas with Fedora (I've only used 11 and 12, so I don't know if this was true before them), things were WAY easier/faster, including comparison with Windows.
The one day you'd sell your soul for something, souls are a glut.