Comment Re:Get rid of "Taunt" and the problems go away. (Score 1) 362
i agree that taunt should go and is the one thing enforcing the trinity, but scrappers really aren't the first alternative here. there are essentially two types of scrappers, one on one and ae dps, ae dps is squishy and draws alot of aggro because of dmg while one on one typically is tougher but with less aggro, neither of those give you much of any control over enemies. if you want to control enemies with scrappers you have two possibilites: gather a lot of scrappers so that there aren't many weak points in your group and everyone takes a part of the damage or use a scrapper with taunt aura and a tough skin (like kat/wp). the first is non functional in most groups, the second is again the tank concept.
the classes enabling different approaches are mostly controllers and defenders with cc, buffing and debuffing, which allows for very mixed groups that can survive on pure dps (with buffs/debuffs) or enemy control (with cc/debuffs) without having a central figure with ultimate control (aka tank)