Comment Re:Yet (Score 1) 238
As part of our degrees, myself and my housemate worked on an audio based augmented reality system. We had a bunch of sensors to track position (we used ubisense at the time, it now uses gps or something), orientation (digital compass, gyroscope, accelerometer) and distance from solid objects (ultrasonic) to track the wearers movements and then provided 3D audio feedback through a pair of high quality wireless headphones.
Applications for this were both entertainment and guidance (though you could come up with more elaborate applications if you try hard enough, we didn't since time was limited). For entertainment, we had a few ideas: a virtual zoo (or anything else that can be represented through sound) where you can walk around and hear different animals and, more interesting, a virtual band where each instrument is playing at a different location in the room and the wearer can walk around the soundscape.
For guidance, we built two simple applications: we position a row of sounds to guide the wearer to some location. Only the next "waypoint" is audible and when you walk "into" it, it stops playing and the next one in the sequence starts. The other one was that a sound would play when it detected a wall (and the sound changed so you could effectively "scan" along a wall and get a rough idea as to its shape). Got some great feedback off a blind guy too.
My housemate is loosely continuing this project as part of his phd. The sensors, for example, have been replaced by "military" grade ones, so the accuracy is phenomenally good now. Also, the whole thing is packaged better (and smaller) than our tape-and-wires prototype was. Its interesting to "see" what else people can use audio for, it seems to still be relatively untapped as an output device for computers/augmented reality.
Applications for this were both entertainment and guidance (though you could come up with more elaborate applications if you try hard enough, we didn't since time was limited). For entertainment, we had a few ideas: a virtual zoo (or anything else that can be represented through sound) where you can walk around and hear different animals and, more interesting, a virtual band where each instrument is playing at a different location in the room and the wearer can walk around the soundscape.
For guidance, we built two simple applications: we position a row of sounds to guide the wearer to some location. Only the next "waypoint" is audible and when you walk "into" it, it stops playing and the next one in the sequence starts. The other one was that a sound would play when it detected a wall (and the sound changed so you could effectively "scan" along a wall and get a rough idea as to its shape). Got some great feedback off a blind guy too.
My housemate is loosely continuing this project as part of his phd. The sensors, for example, have been replaced by "military" grade ones, so the accuracy is phenomenally good now. Also, the whole thing is packaged better (and smaller) than our tape-and-wires prototype was. Its interesting to "see" what else people can use audio for, it seems to still be relatively untapped as an output device for computers/augmented reality.