Design patterns led to "programming by buzzword". And perhaps as bad, interviewing by buzzword, so people who could recite pattern names by rote would get hired.
Although this may be OT, I do ask design patterns to my interviewees. However it's not like "tell me what a Visitor is", rather "you have this problem, how would you solve it?". The good ones come up with several solutions, some of which resemble (or exactly overlap with) a design pattern, and that's enough. If they are also aware of this, it's a bonus.
Said that, the value of patterns is not just in using them (they originate from common sense after all) but also in creating a common ground for communication and practice: if you see a class named "Observer" or "Factory" you should immediately imagine what it is about. Presentation patterns could have similar benefits, e.g. an organisation may decide to deliver all presentations in a certain format.
There's nothing new in this, just a few examples: the 10/20/30 rule and pecha-kucha (pronounced like this).