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Comment Re:As another thread on a recent Sony article indi (Score 2) 178

This is actually due to the fact that Sony digital projectors are so locked down with DRM that even changing the lens requires all kinds of password checks (which can potentially lock the camera down if not done correctly).

1) Camera?! er, not quite...that would be projector. 2) Why is this a DRM issue? It sounds like a (really bad) implementation issue. All the other projector models still have to deal with the same DRM (Hollywood is notoriously twitchy about this and there is no additional DRM on the Sony projectors that I've heard about...), but they don't have this issue when switching between 2D/3D films. The Sony 4K with Real D setup just isn't designed well from a usability point of view, and many modern multiplexes have shown they can screw up even the most basic of things. Also, it doesn't help that Real D needs a silver screen; that's a whole new source of image degradation that would be nice to do without (that's not unique to Sony).

Comment Re:Neither DOSbox nor a 486 - go Amiga (Score 1) 585

Better graphics, better sound, and so simple even an idiot could make it work (standard hardware == console level simplicity == plug'n'play).

Sort of, but ever try running Amiga emulators? There's a lot of options! And many games simply won't work with defaults; in the emulated world I have found it to be every bit as complicated as DOSBox. It seems like DOSBox simplifies the DOS experience while WinUAE complicates the Amiga experience.

For the era 1985 to 95, almost every game looks and plays better Via the Amiga version.

Not quite true; Amiga was typically better in the mid 80's, but that changed long before 1995, especially once VGA became available in 1987 and not long after sound cards started beating out the Amiga's internal sound; Amiga had the advantage at first but it didn't really keep up. It really depends on the developer/game; some developers did a miserable job porting to other platforms, leaving the PC or Amiga version well below what the platform could do. It also depended what PC you had, some games could be much better than Amiga or much worse than Amiga depending on the specific configuration being used.

Comment Re:Mac Version? (Score 2) 229

Remember how different the Mac and Windows versions of IE were back when both existed? Even if they did release a Mac version (which I think it's safe to say they won't bother doing) I'm not sure I would trust that each work the same and would still want to test both of them individually.

Comment Re:there once was a time (Score 3, Informative) 468

Avatar made money only because it was a first of the new technology of 3d. It has zero re-watch-ability so DVD sales will be dismal at best.

Dismal at best? Avatar-DVD-and-Blu-ray-smash-sales-records or how about 'Avatar' DVD sells big, despite paltry two dimensions or Avatar Crushes Yet Another Record: DVD and Blu-Ray Sales. Just a few random links, google revealed quite a few saying the same thing. I'm sure some people bought a copy and then regretted it, but it seems a lot people didn't seem to mind (or didn't expect to mind) the lack of 3D.

Comment Re:Why did they even need passwords? (Score 1) 236

Does it really prevent spam?

It may! It did for our forums at least. We used to allow anonymous access and started getting a lot of spam. After requiring authentication this dropped significantly. We also modified the registration process to add a captcha. I didn't think this would work as spammers can be a frustratingly crafty bunch, but apparently our forums weren't worth the effort as those two measures reduced the spam to almost none.

Comment Re:Hard to forget hell. (Score 1) 347

Page flipping was probably the biggest advantage Apple II had over CGA, and CGA wasn't the greatest possible, but the comparison isn't quite so simple as Apple II had more colors (which isn't always true).

First, do you have the CGA card connected to a composite or RGB monitor?

If a composite monitor, CGA wins big time in number of colors. You could get 16 at a time (even more with some programming trickery, though I've never seen anyone really take advantage of this). Also, there were quite a few different palettes available, you didn't have to always have the same set of 16 colors. Resolution is slightly lower (160x200 vs 280x190) though. A couple years later Apple introduced the double hi-res mode which would bring 16 colors to the Apple II.

If an RGB monitor, you can get 16 colors in 40 or 80 col text modes (compare to black and white on Apple, plus 80 col text was much sharper on CGA), but only get 4 colors at a time in 320x200 graphics or 2 colors in 640x200 graphics. Resolution is higher (320x200 vs 280x190) than Apple II. Also you can make each pixel whatever color you want without affecting other pixels, something not possible on the Apple IIe due to the oddities of using a composite display and the manner in which Apple II created some of the colors. While some clever programmers made this an advantage to apparently gain two more colors (yellow and pink if I recall) there were certain pixel combinations that just weren't possible without some bizarre unintended consequences. You were not limited to just cyan/magenta/white/black as you implied, this was the default, but other combinations were possible; background color could be any of the 16 colors, and 6 foreground color palettes were available.

Comment Re:Hard to forget hell. (Score 1) 347

and let's not even talk about comparing Star Flight on the ST vs the DOS version.

Up until the late 80's the ST did have some nice advantages over PC, but I'm not sure this is a great example: the ST version of Starflight came out 4 years after the PC version and was improved quite a bit over the 1986 PC original (which did not really push the platform to its limits to begin with). By 1990 a PC version could easily have been much better than the ST release.

Comment Re:Confluence did not impress me (Score 1) 369

I have found maintaining Confluence on Linux and Windows to be about the same. Plone is a pain to use, I greatly prefer Confluence. Haven't used Plone in about 4-5 years though, so hopefully it's made some progress since then. I found customizing the layout/CSS with Confluence to be pretty easy. Also on one of our instances we use the Adaptavist Theme Builder plugin which allows some pretty extensive customization abilities.

Every patch basically required building a new instance, updating all the plugins, and then copying all of our customizations over to the new instance.

For patches? I don't see any reason that's necessary, the few I've applied involved dropping some class files in place and restarting the app (easy); I always test them on our dev instance, but unless if you're upgrading to a new version then yeah of course you'll need to do that but I've found the same with all the major software I've worked with where we had customizations (including Plone).

Comment Re:How hard was it (Score 1) 396

Seriously how hard was it to hook up the $2 three color coded RCA jacks?

Depends; to a color blind person, very difficult. Some types aren't so bad and have labels also on the wire which is fine, but without that a friend of mine is completely unable to differentiate the green and red wires. Would be convenient if it was standard practice to label those things in addition to using color!

Comment Re:Vectrex (Score 3, Interesting) 492

Emulating the clear plastic templates should be relatively easy; could look something like this. What I find tough (nearly impossible currently?) is emulating the look of the vector display itself. Up until recently I had a crt, and despite its high resolution the scan lines still gave it away. I have a nice lcd display now, but the pixel grid can still be noticeable a bit. As displays increase in resolution and quality it will probably become possible to get pretty convincing emulation, but for now it seems vector displays have a look that's downright difficult to emulate.

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