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Comment An interesting dilemma... (Score 1) 506

It should go without saying that the most important part of any video game is the game play; game play is the reason someone typically purchases a game. A pretty picture with beautiful graphics offers no real game play, and if Crysis were text-based it might feel a bit ... primitive, rudimentary.

I think that video games and movies share the same problems and dilemmas - especially now that CGI sequences are a dime a dozen. There are directors and producers that would rather use a simple camera trick to pull off special effects, and there are those that would rather spend $100,000,000 on CGI sequences. Is either method incorrect? Not necessarily...

Those who produce and direct games or movies need to focus on the end product - their actual goal. By intelligently and thoughtfully incorporating each and every available method, and properly using each tool, they can create a masterpiece. A game's claim to fame shouldn't be based solely on it's graphics, game mechanics - or physics engine. A truly well-made game utilizes everything to the necessary extent in order to fulfill the creators' vision or goal.

Comment Great... (Score 1) 468

... we can now ensure that kids and adolescents have vision problems as a result of staring at screens for too long. In addition, we will spend at least twice the money to start this program while pretending that we're saving money.

Cue utopian-fantasy programs that will not, or at least should not, ever see the light of day - and yet, it still pacifies the angry population. Somehow.

I can admit though - it would be interesting if the schooling system could implement things like: checking your kids progress or grades online, seeing what they're going over in class (at any given point in time) - tools that would help both the children and their parents. While these things are indeed possible at the moment, perhaps a more efficient system would benefit everyone - and also encourage more parents to be actively involved in their child's education.

Comment Erm.. (Score 1) 695

... has this not already been covered multiple times?

Perhaps I'm confusing slashdot with other news sites... in any case, if the starter edition is cheap enough - it isn't a bad move for people who don't do anything besides check their email, type up letters, and websurf.

Grandma and grandpa would probably be more than happy to dish out $50 - 75 for a 3-application limited OS than $200 for something that is almost as barebone and castrated.

Comment Hard decision... (Score 1) 167

You know, despite the general public's movement towards digital distribution, I am still torn as to whether this is the best way to do business. Granted, the game industry isn't really there to suit every gamer's needs, but still...

On one hand I'd like to have the physical copy of the game - but that isn't my deepest, darkest fear when it comes to digital purchases. I am afraid that, per the EULA, I'll someday get screwed due to some random errata or possibly lose everything if the service shuts down.

Say that a company buys out Steam (Valve, etc), and decides that it was a poor investment and closes Steam altogether - everything I purchased on there would be gone. It'd be interesting if they could at least guarantee steam-free ISO downloads of each game in this scenario, or even, perhaps, allow you to download the ISO WHENEVER you wanted to.

Granted, they'd never do this because the point of the digital distribution is to help counter piracy, and releasing untouched ISOs into the wild would essentially be giving the games away. I do find a quote from the article interesting, however:

"Piracy is more of an annoying thing. It's an ego thing. You put your heart and soul into a game and you see someone playing it online who stole it. It pisses you off. You're just really mad. You have to take a step back and say, "if you had stopped them from pirating it, would they have bought it?" The answer is probably no."

It's pretty unfortunate that executives at companies like EA never realize this. I completely understand that this thought-pattern alone isn't enough to quell the rage felt by everyone who helped to develop and produce the game, but then again this is the mindset that prevents game makers and distributors from implementing obtrusive and obnoxious DRM.

I guess my point is that digital distribution is somewhat of a scary thought - no guarantees, no control, no "freedom" - if you read the EULAs, you essentially paid $50 to "rent" the play time from the game makers.

In addition to all of this we have companies like Time Warner Cable that want to implement bandwidth caps - imagine a future with complete digital distribution of operating systems, all software, and all games - but then you have a bandwidth cap, so you end up paying ridiculous sums just to access the products and services that you paid to have access to; you end up paying for the program and the bandwidth to download it. Don't even get me started on cloud computing.

Blah, after that rant, all I can say is - I hope that games are never completely taken off the shelves and distributed digitally exclusively... even if GameStop is overpriced, or a pain to deal with, it's at least a fun place to stop and browse, occasionally pre-ordering a hot title (there's nothing like walking in with a receipt, ahead of everyone, and asking for your brand new pre-order... digital distribution doesn't provide you with that feeling, or the smell of the new case/manual/disc)!

User Journal

Journal Journal: Hello World

This is my first, and probably last, post in my journal. I have to wonder how many people actually bother keeping their Slashdot journals; better yet, I wonder how many people actually read them.

Musing of a Slashdot-o-holic who hasn't read a journal entry yet.

Comment Ugh... (Score 1) 345

... I dread the day when, after the implementation of Adobe Flash, TV will also be bombarded with content similar to that on sites like YouTube. It'll be the end of TV as we know it!
 
  Wait a second...

Comment Re:Whiny bastards (Score 1) 186

Of course this is true!

It's pretty entertaining to think that one could distract the police quite easily with a couple "holy hand grenade" bombs, and then "set us up the bomb" for real somewhere else...

It's a pity that we live in the age where everyone thinks everything is out to get them...

Comment Re: The Survival of Survival Horror (Score 2, Informative) 57

I've noticed the same trend - except it hasn't been only within the past couple of years.

Games have gotten ridiculously easy, yet I'm honestly not sure what they should do to help this. They could move all the difficulty settings up a notch - but then they might alienate an entire user base, possibly one primarily consisting of children. Perhaps the fact that controls and gameplay have become much more complex contributes to this. Playing Super Mario, with a total of 3 buttons, is nothing like playing the average Xbox 360 or PS3 game - lots of buttons, another dimension to control, more places to go, more things to do. But it does still stand to reason that games should at least OFFER a more difficult level of gameplay - games like FEAR 2.

Perhaps part of it has more to do with my "evolution" as a gamer; maybe I'm simply much better in my ability to play games and execute the necessary tactics than when I was younger. Games HAVE become much easier - but as I mentioned, things have become quite complex and perhaps that evens out for younger or less adept gamers.

Another thing that has become cumbersome is the fact that developers are starting to draw things out in order to make a little more money - which is a mixed bag. On one hand I like an entire sequel to play, but sometimes a storyline doesn't need to be stretched out over THREE titles (See: Halo). On the other hand I understand that they aren't making games for my enjoyment alone (or possibly at all), but rather it is simply their business. That still doesn't justify releasing the same thing several times on practically the same engine... even Half-Life 2 has become a huge cash cow. I would rather wait another 5-7 years for a new engine and new gameplay mechanics than pay $20-30 (making that a total of $60-90, plus the original cost of HL2) per EPISODE.

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