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Comment Mouse Over (Score 1) 273

So how does it handle those (most) apps that use mouse-over? It does not work with a touch screen. Jobs is right.

And if you want flash for the vector graphics and animation: you should not. SVG has both, and is an open standard. http://en.wikipedia.org/wiki/Svg

Comment Re:rasterizing is on it's way out anyway (Score 1) 412

Rasterization is good enough for 0% of all rendering that requires a full solution to the rendering equation.
Primary rays are handled efficiently in ray tracing. Both primary and secondary rays are pretty much independent of geometry complexity. Ray tracing scales efficiently with geometry, rasterizing does not.

Also... for the last 20yrs, our screen resolution has been between 1 and 2 Mpixel: it does not change. In the last 20yrs, polycount went up enormously. In the end, ray tracing will prevail.

Comment rasterizing is on it's way out anyway (Score 1) 412

Well, it's a good thing that rasterizing is on its way out anyway.
Scanlined triangles is not the way to go forward. It is slow at high polycounts. O(N).
With high enough polygon counts, raytracing is actually faster, and you can do that on your multicore or Cell SPUs.
There is no more need for shader hardware.

Comment low power quad core? (Score 1) 555

I hope a fellow slashdotter can help me out with a similar problem:
I would like quad core, but at very low power.
Intel has a mobile version of Core2Quad available, that only uses 45W:
penryn qc

What motherboard would be compatible with this?
I have seen "Socket P" motherboards that are advertised as "Core2Duo compatible", but they do not list this processor specifically.
I'm not sure if quad core mobile processor in a desktop case is actually possible, but if it is, I want to try it.

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