What?
Seriously, how does a person make the leap from either making the economic decision of, "If I buy this game, I will have to play it through and it has no resale value nor can I restart where I left off. If I don't buy this game I will have the $50 in my pocket to buy another game without those features" to "Screw this, I am now going to spend $50 on the game and use $400 of my time to learn C, become proficient, start spending $700 of my time to reverse engineering how the memory works in the console, and finally use another $800 of my time to break the encryption systems, etc. that store the key codes for the game status, etc."?
I don't think your scenario is reality for 99.999% of the game purchasing public, most people don't want to spend $1600 in their own time to become a hacker, just to break the encryption on a $50 game . I think the choice much simpler: Buy the game or don't buy the game based on the opportunity costs associated with not being able to resell or restart the game.