Comment Make the experience better. (Score 1) 381
You don't need to do much to the graphics of an old game--if it was reasonably detailed to begin with (SNES and beyond) just "rez up" the sprites or 3d models so that they look sharp and crystal clear in HD. That's what the Super Street Fighter II Turbo HD Remix did, it works. Honestly, that's all Katamari Damacy would need if ported to a modern console.
Sound you can probably do even less if it was just beeps and boops. Just keep the beeps and boops. If there was actual recorded sound, rerecord or remaster it so that it sounds clearer, don't play with it.
As for the controls/gameplay, keep the basics the same, but if there were quirks that were clearly because of the limitations of the hardware, take them out. If Goldeneye was being remade, why force people to use one thumbstick instead of two? Why have laser pellets disappear after 2 inches or have enemies respawn simply because the console didn't remember they died? That might result in some games being easier, but I'd rather play a challenge that was designed as a challenge, not a hurdle that was put up because the console it was first programmed for had 10KB of RAM.
Sound you can probably do even less if it was just beeps and boops. Just keep the beeps and boops. If there was actual recorded sound, rerecord or remaster it so that it sounds clearer, don't play with it.
As for the controls/gameplay, keep the basics the same, but if there were quirks that were clearly because of the limitations of the hardware, take them out. If Goldeneye was being remade, why force people to use one thumbstick instead of two? Why have laser pellets disappear after 2 inches or have enemies respawn simply because the console didn't remember they died? That might result in some games being easier, but I'd rather play a challenge that was designed as a challenge, not a hurdle that was put up because the console it was first programmed for had 10KB of RAM.