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Software

Submission + - Adobe's iPhone Hail Mary (infoworld.com)

snydeq writes: "Fatal Exception's Neil McAllister questions whether the move to port Flash to the iPhone isn't a last-ditch effort on Adobe's part to remain relevant in the quickly evolving smartphone market. By allowing developers to compile existing Flash apps into native binaries, Adobe believes it has found a way around Apple's requirements that no non-Apple API interpreted code may be downloaded and used in an app, a clause that has also prevented Sun from porting JVM to the iPhone. The resulting apps will be completely stand-alone, with no runtimes and no Flash Player required — if Apple lets Adobe get away with it, no small feat given the how protective Apple has been about its app market. But as much as Apple has at stake here, Adobe may actually have more, McAllister writes. 'Already the idea of using Web languages and tools to build smartphone applications is taking hold. Palm has built an entire smartphone platform around the idea. Apple supports the use of Web technologies like AJAX to build applications based on the iPhone's Safari browser. And developers will soon even be able to build Web-based applications for BlackBerry handsets, thanks to a new SDK from Research in Motion. As late to the game as it is, what Adobe needs now is to convince developers that Flash is better than the other options — and that could be a tough sell.'"
Windows

Submission + - Inside the Windows 7 Launch Party Pack (pcpro.co.uk)

Barence writes: PC Pro has got its hands on one of Microsoft's Windows 7 launch party packs — yes, the one from *that* video — and can reveal all of the party goodness contained within. Brace yourselves for disappointment. Amazingly, the one bit you might actually want — the copy of Windows 7 Ultimate with the authentic not-quite-hand-signed Ballmer scrawl — is already appearing on eBay for less than the price of an unsigned edition. That's got to hurt.

Comment Re:Super Gameboy Support and Emulators. (Score 4, Informative) 124

There is a hashtable of GameBoy Mono games which are recognized by the GameBoy Color, and it applies a preset color scheme that Nintendo chose to make the game stand out better. Metroid II is a perfect example of this coloring. All of these GBC colored B&W games are run in plain B&W mode, even if they have Super GameBoy features, as the GBC is not a Super GameBoy and doesn't have the same features. There is a disassembled source file to the GBC Boot ROM linked on the dumper's website, with most of it commented and disassembled. (Except the game recognition hashing part, which is still being analyzed)

Comment Re:Cool (Score 2, Informative) 124

The gameboy color decapping attempts in 2005 (after the mono was successfully decapped) was a failure because the decapping was done by a student with little experience. I sacrificed a couple gbc units for that effort and one unit for a professional decap/bit stain which cost too much so it never happened. This glitching hack was discussed for many years before someone got the right idea.
This RE effort has rewarded us with info about hidden hardware registers that only the boot ROM uses.

Comment Re:would it run... (Score 1) 124

There is a mod that can allow a GB access to an IDE device such as a hard drive, so technically, yes, it could run Win 7 in a super-slow-as-fuck emulation. For those of you who actually would like to KNOW what the boot ROM does, there is a link ON THE PAGE to a work-in-progress commented disassembly of the entire ROM, as has been previously been done with the GameBoy Mono and Super GameBoy.

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