Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Media

Warez Moving From BitTorrent to Conventional Hosting Services 366

ericatcw writes "Driven by increased crackdowns on BitTorrent sites such as The Pirate Bay, software pirates are fast moving their warez to file-hosting Web sites like RapidShare, reports Computerworld. According to anti-piracy vendor V.I. Labs, 100% of the warez in its survey were available on RapidShare, which, according to Alexa, is already one of the 20 largest sites in the world. V.I. Labs' CEO predicts file-hosting sites such as RapidShare will supplant BitTorrent, as the former appear better protected legally."
Media

Submission + - What's replacing P2P, BitTorrent for warez? (computerworld.com)

ericatcw writes: Driven by increased crackdowns on BitTorrent sites such as The Pirate Bay, software pirates are fast-moving their warez to file-hosting Web sites like RapidShare, reports Computerworld. According to anti-piracy vendor, V.I. Labs, 100% of the wares in its survey were available on Rapidshare, which according to Alexa, is already one of the 20 largest sites in the world. V.I. Labs' CEO predicts file-hosting sites such as Rapidshare to supplant BitTorrent, as the former appear better protected legally.
Games

Imagination In Games 94

In a recent article for Offworld, Jim Rossignol writes about how the experiences offered by games are broadening as they become more familiar and more popular among researchers and educators. He mentions Korsakovia, a Half-Life 2 mod which is an interpretation of Korsakoff's syndrome, a brain disorder characterized by confusion and severe memory problems, and makes the point that games (and game engines) can provide interesting and evocative experiences without the constraint of being "fun," much as books and movies can be appreciated without "fun" being an appropriate description. Quoting: "Is this collective imagining of games one of the reasons why they tend to focus on a narrow band of imagination? Do critics decry games because games need, more than any other media, to be something a group of people can all agree on? Isn't that why diversions from the standard templates are always met with such excitement or surprise? Getting a large number of creative people to head out into the same imaginative realm is a monumental task, and it's a reason why game directors like to riff off familiar films or activities you can see on TV to define their projects. A familiar movie gets everyone on the same page with great immediacy. 'Want to know what this game is going to be like? Go watch Aliens, you'll soon catch up.' We are pushed into familiar, well-explored areas of imagination. However, there are also teams who are both exploring strange annexes and also creating games that are very much about imaginative exploration. These idiosyncratic few do seem like Alan Moore's 'exporters,' giving us something genuinely new to investigate and explore. Once the team has figured out how to drag the thing back from their imaginations, so we get to examine its exotic experiences — like the kind we can't get at home."
The Internet

Submission + - How 136 people became "7m illegal file-sharers (pcpro.co.uk) 5

Barence writes: "The British Government's official figures on the level of illegal file sharing in the UK come from questionable research commissioned by the music industry. The Radio 4 show More or Less examined the Government's claim that 7m people in Britain are engaged in illegal file sharing. The 7m figure actually came from a report written about music industry losses for Forrester subsidiary Jupiter Research — that report was privately commissioned by none other than the music trade body, the BPI. The 7m figure had been rounded up from an actual figure of 6.7m, gleaned from a 2008 survey of 1,176 net-connected households, 11.6% of which admitted to having used file-sharing software — in other words, only 136 people. That 11.6% was adjusted upwards to 16.3% "to reflect the assumption that fewer people admit to file sharing than actually do it." The 6.7m figure was then calculated based on an estimated number of internet users that disagreed with the Government's own estimate. The wholly unsubstantiated 7m figure was then released as an official statistic."

Comment Re:Really? Got any evidence? (Score 1) 409

It IS a requirement, and the only people who are angry at having IE as default are the few nerds who read slashdot and disproportionately rant and yell at how bad it is. All of them have easily switched, and the 95% of regular computer users will just look at the ballot screen and click Internet Explorer.

Slashdot Top Deals

The hardest part of climbing the ladder of success is getting through the crowd at the bottom.

Working...