Comment Re:It's the OS, Stupid (Score 5, Interesting) 252
It isn't the idea that is bad; it is the implementation. One device with two distinct interfaces is a recipe for epic failure. But a single, unified interface that can take input in more than one way is useful, assuming you can get developers to adopt it. Mind you, it isn't a game-changer, and it isn't something that would be useful for every app, which makes it a hard sell, but that doesn't mean the concept lacks merit.
For example, if I had a full-scale laptop with a touchscreen:
- In audio editing apps, I could just reach up and nudge three or four sliders at once, rather than click each of them one at a time. When I need to mute every channel but one, I could reach up and drag across the buttons. And so on. Because mixing isn't something that most people do frequently, you wouldn't have the "gorilla arm" problem. With that said, if you do find yourself doing a lot of mixing, you could always spin the screen around and use it as a tablet, all without interrupting what you're doing, changing apps, moving the content from one device to another, etc.
- In photo editing apps, you could swing the screen around flat, then treat it as a pressure-sensitive art tablet (using either finger press spread or a stylus to detect pressure). Then you could switch back to the normal mode to work with type layers, adjust layer effects, etc.
An iPad can theoretically do both of those things, but lacks the CPU power, storage capacity, and pointing precision to do aspects of either task well. And although you can buy physical control surfaces and digitizer tablets or use an iPad as a controller in conjunction with your laptop, that's nowhere near as convenient as having it all in a single package, and being able to just reach up and interact by touch occasionally.