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Comment Where's the line? (Score 1) 820

Honestly, I don't get PITA's position. It's no longer part of an animal because...? Maybe because it doesn't have nerve cells that fire given "painful" stimulation? What if it does? Who's going to care about the poor little piece of meat that has to exercise all day long and experience the burn of its own lactic acid until some fat 'Merican orders it super-sized? Or maybe it's not part of an animal because there's no "brain" for the signals to reach? If that's the case, we should genetically construct brainless cows and have them running off arduinos instead. Does someone have a script for chewing I can download? But, surely someone would protest that. If only those who prefer PIC over ATMEL.

Submission + - 1000mph land speed record attempt finds a home (bloodhoundssc.com)

fiaskow writes: The BLOODHOUND SSC project found a flat, hard desert to make an attempt to break the 1,000 mph barrier on land. After an extensive search in which space shuttle radar (http://www.bloodhoundssc.com/adventure/the_desert/phase_1.cfm) surveys were used, Hakskeen pan in the Northen Cape province of South Africa was identified as the site of the 2011 attempt. This pan is 400km north of Verneuk Pan which was the site of Malcolm Campbell's 1929 record attemp.

Comment Re:I'm not sure about this. (Score 5, Interesting) 54

I have a Ph.D. in psychology and I can tell you that the notion of "escaping from reality" is a concept borrowed more from pop-psychology than science. The fact of the matter is, these people need exposure to cues that trigger traumatic memories in a context that is safe, supervised, and controlled. Talking about roadside bombs is an important first step but far less immersive (and less effective) for later parts of therapy than being part of an animated scene where patients get to re-experience a convoy-support mission.

Comment Re:As the great Bartle said (Score 1) 337

Lots of research with animals and humans analyzing choice has found that changing from one option to another (e.g., the decision to move from one game zone to another) is controlled by the relative rate of reinforcement for those choices AND the effort required to change from one choice to the other. For example, studies have manipulated the physical distance between two keys in an operant chamber and found that as the distance increases, animals tend to respond more exclusively on the key with the higher-rate of reinforcement. As the cost or effort to change decreases, choice becomes less sensitive to differences in the rate of reinforcement among the alternatives. Instead of manipulating physical distance, experimenters have also required subjects to respond on a change-over key. Increases in the response-requirement on the change-over key produce effects similar to increasing physical distance. So, increasing the effort to move from one zone to another likely produces real changes in how players distribute their time in those zones. Good game designers probably distribute the best in-game rewards as an increasing function of the difficulty to obtain those rewards. It's probably also similar to having NPCs of varying difficulty. So, the question could have been, why don't MMOs just equip players with the best stuff when they first start?
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Submission + - Computer Forensics: Solid-State Sorage

machinelou writes: How will computer forensics and traditional magnetic-media recovery techniques need to change in order to deal with the increased use of solid-state storage devices?

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