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Comment Summer to Fall (Score 1) 451

Sports:
September starts the NFL season, the NHL is kicking off to get ready in October. Baseball is entering the playoff stretch.

Gaming:
Get some concrete information on the holiday releases, as well as a couple great games that get released a bit before the season.

Weather:
It's getting cool enough where outdoor activities are really enjoyable.

All sorts of great stuff happens in Sept/Oct

Comment Proper Use of Photoshop Trademark (Score 5, Funny) 964

Trademarks help protect corporate and product identity, and Photoshop is one of Adobe's most valuable trademarks. By following the below guidelines, you can help Adobe protect the Photoshop brand name.

The Photoshop trademark must never be used as a common verb or as a noun. The Photoshop trademark should always be capitalized and should never be used in possessive form, or as a slang term. It should be used as an adjective to describe the product, and should never be used in abbreviated form. The following examples illustrate these rules:

Trademarks are not verbs.

CORRECT: The image was enhanced using Adobe® Photoshop® software.
INCORRECT: The image was photoshopped.

Trademarks are not nouns.

CORRECT: The image pokes fun at the Senator.
INCORRECT: The photoshop pokes fun at the Senator.

Always capitalize and use trademarks in their correct form.

CORRECT: The image was enhanced with Adobe® Photoshop® Elements software.
INCORRECT: The image was photoshopped.
INCORRECT: The image was Photoshopped.
INCORRECT: The image was Adobe® Photoshopped.

Trademarks must never be used as slang terms.

CORRECT: Those who use Adobe® Photoshop® software to manipulate images as a hobby see their work as an art form.
INCORRECT: A photoshopper sees his hobby as an art form. INCORRECT: My hobby is photoshopping.

Trademarks must never be used in possessive form.

CORRECT: The new features in Adobe® Photoshop® software are impressive.
INCORRECT: Photoshop's features are impressive.

Trademarks are proper adjectives and should be followed by the generic terms they describe.

CORRECT: The image was manipulated using Adobe® Photoshop® software.
INCORRECT: The image was manipulated using Photoshop.

Trademarks must never be abbreviated.

CORRECT: Take a look at the new features in Adobe® Photoshop® software.
INCORRECT: Take a look at the new features in PS.

The trademark owner should be identified whenever possible.

Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Comment I like having my code reviewed (Score 2, Insightful) 345

Which goes against the thinking for a lot of developers. They seem to take reviews of code personally, and believe everything they did is correct.

I go the other way. If my code is good, it will stand the test of a review. If one or a group of my colleagues looks at my code and doesn't find a fault then I KNOW it's good. I don't have to just THINK it because I believe so. If I can't explain why I did something in a review, it shouldn't get into production code.

Sometimes it's even simple stuff. I Do X, and someone goes "oh, we had to do it too, and wrote this bunch of code for it. Maybe we could combine the code into one usable module for both". It's stuff like that you can only really do in a good code review. It shouldn't JUST be done at a commit. It's something that should be part of the development process.

Games

Submission + - ioquake3 1.36 Gold

Time Doctor writes: "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; Anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; New SPARC JIT compiler, with support for both sparc32 and sparc64; Improved console command auto-completion; Persistent console command history; Improved QVM (Quake Virtual Machine) tools; Colored terminal output on POSIX operating systems; Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course there are even more fixes for security holes and other bugs in there. So if you don't like ads and queues in your Quake 3 experience, get a copy off of Steam and copy your data files and key into your ioquake3 directory."

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