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Graphics

Lightweight C++ Library For SVG On Windows? 130

redblue writes "I would like to display vector graphics in my Windows C++ programs with minimal system requirements. Some of the possibilities are: 1. Enhanced Metafile Format format/EMF+, 2. Flash/SWG, 3. Silverlight/XAML, 4. SVG. The non-open proprietary nature of #2 & #3 make them unattractive. Since EMF+ is not amenable to easy editing, it leaves SVG as the only format worth pursuing. The trouble is that the major vendors have a lock on the market with their proprietary formats; leaving SVG high and dry with no easy native OS support. At least not on Windows. From what I could learn on the intertubes, Cairo is the best, if not only, reasonable system that may enable compiled SVG support. Unfortunately, AFAIK, it comes with a price tag of >2MB overhead and the C++ bindings are not straightforward." Read on for the rest of redblue's question; can you improve on his home-brewed solution?
Cellphones

Ten Features To Love About Android 1.5 384

An anonymous reader writes "Last month, Google officially announced the Android 1.5 update, dubbed 'cupcake.' The new software is apparently ready to roll out to Android-powered devices beginning tomorrow. Make no mistake, Android 1.5 is a major upgrade — they could have called it 2.0. The software brings a host of new capabilities, some of which can't be found on rival mobile platforms, including video recording and sharing."
Cellphones

iPhone App Refund Policies Could Cost Devs 230

CBRcrash writes "Apparently, if iPhone users decide that they want a refund for an app (users can get a refund within 90 days, according to Apple policy), Apple requires that developers give back the money they received from the sale. But, here's the kicker: Apple will refund the full amount to the user and says that it has the right to keep its commission. So, the developer not only has to return the money for the sale, but also has to reimburse Apple for its commission."
Google

Google Straightens Out Its Stance On Paid Apps 55

Julie188 writes "When the Android Market began offering paid apps last month, developers with the unlocked version of Google's Android phone quickly learned that they couldn't access them. The policy, which threatened to alienate the small developer base that Google needs to nurture at all costs, didn't make much sense. And now, with the release of Version 1.1 of Android for the developer phone, developers can access paid apps — as long as they aren't copy-protected. But in a weird way, that's good news. Very few developers currently copy-protect their Android apps simply because Android's copy-protection scheme is notoriously weak."
Wine

DirectX 10 Coming To Linux and Mac 152

twickline writes "Jeremy White posted the 2009 roadmap for Crossover, and wrote, 'We've just shipped a lot of those "under the hood" improvements for games out in CrossOver Games 7.2. We're really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10. ... In addition to our normal work of broadening and deepening our application support in Wine, we're going to try to dramatically improve the CrossOver GUI itself. First, the Linux version will get a fresh new look. But both versions are going to get an interface that we hope will bring the power of the Compatibility Center right into the installation view. The key idea is to make it easier to distill the gathered wisdom on unsupported applications and make it far easier to use.'"
Software

Safari 4 Released, Claimed "30 Times Faster Than IE7" 465

CNETNate writes "Apple has released the beta version of Safari 4 for Mac and PC, with claims that its Nitro rendering engine is '30 times faster than IE7,' and three times faster than Firefox 3. Other new features include 'Top Sites,' which shows users the most frequently visited Web pages, 'Full History Search' for searching through not only the URLs and titles of visited pages, but also the complete text within the page itself — something Opera has been doing for a while."
PlayStation (Games)

PS2 the Most Played Console In 2008 172

An anonymous reader writes "In terms of console usage, the aging PS2 still leads the competition, according to data from US research firm Nielsen. Data the company compiled between January and October 2008 shows that the PS2 commanded 31.7 percent of the total number of minutes spent playing consoles. Only 37.9 percent of play time took place on current-gen systems, with the Xbox 360 (17.2 percent) leading the Wii (13.4 percent) and the PS3 (7.3 percent). Users even spent more time playing on the original Xbox (9.7 percent) than the PS3, while Nintendo's GameCube (4.6 percent) wasn't far behind Sony's new console either." World of Warcraft once again topped the most-played PC game list by a large margin. Tetris was the top mobile game, followed by Bejeweled and Guitar Hero III.

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