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Science

Method of Reading Discovered 181

Scientists have discovered that the method our eyes use to process letters on a page is different than previously believed. Instead of assimilating one letter at a time our eyes actually lock on to two different letters simultaneously about half the time. "The team's results demonstrated that both eyes lock on to the same letter 53% of the time; for 39% of the time they see different letters with uncrossed eyes; and for 8% of the time the eyes are crossing to focus on different letters. A follow-up experiment with the eye-tracking equipment showed that we only see one clear image when reading because our brain fuses the different images from our eyes together."
User Journal

Journal SPAM: History Of Bible Translation

Septuagint was written in 285 -246 BC, this is a Koine Greek translation of the Old Testament.

Vulgate was written in 382 -405 by Jerome, this is a Latin translation of Bible.

First English translation was done by Wycliffe in 1384.

After a partial attempt by Tyndale, King James Version was published in 1611. This is a work by 47 scholars. -Paraphrase Rate 2%

Following list is a modern translation.

American Standard Version 1901 -Paraphrase Rate 3%

Feed Dow Jones Recognizing It Needs To Keep Diversifying Away From Newspaper (techdirt.com)

It's no secret that many in the newspaper business have struggled with figuring out how to adapt their business models into the digital age. That's unfortunate, but not too surprising. Dow Jones has had its own struggles in this area, at times making its own publication less relevant by locking up the content... and then complaining that its competitors weren't doing the same. However, lately, it appears that the company is really making a big effort to be more relevant. It's been opening up more and more content as well as experimenting with new and different offerings. Thus, it's not a huge surprise to hear Dow Jones' CEO say that the company's goal is to have less than half of its revenue coming from traditional print operations by 2009. Of course, there are two ways to look at this. If you want to view it positively, it's a publisher recognizing that the times are changing and it needs to adapt to those times and stop trying to protect a cash cow who's getting squeezed. However, on the flip side, this seems to be focusing on the wrong thing. The goal shouldn't be to focus on what percentage of revenue comes from what channel -- but on how to deliver the best overall product that helps maximize revenue.

Think of it this way (and I'll simply make up numbers for simplification in the illustration): In scenario A, the publication makes $60 million off its print operations and $40 million off the rest of the business. In scenario B, the publication makes $40 million off the print operations and another $40 million off of the rest of the business. Scenario A is clearly superior, but if the goal the company is focusing on is making sure that print operations are less than half the revenue for the company, then scenario B is what you target -- even if it makes the company worse off. That's not to say that diversification is bad, especially in a rapidly changing market. But if you're going to diversify, the strategy should be on maximizing revenue and mitigating some levels of risk through diversification, rather than just diversification for the sake of diversification.

Feed Microsoft patent filing reveals "multi-component" gaming plans (engadget.com)

Filed under: Gaming, Handhelds

It looks like Microsoft has more than just games on Zune in store for the future, with a recent patent filing revealing the company's plans for a "multi-component gaming system" that would incorporate of an array of devices, including game consoles and handhelds. Apparently, the various devices would be connected either wired or wirelessly, with the processing capabilities and functionality of the devices "augmented" when used in combination. Some of the potential uses given include devices sharing storage space with another, devices running games stored on other devices, and handhelds "taking advantage of the console gaming device's greater processing speed." Of course, this being a patent application, there's no indication as to when any of this may actually see the light of day, nor is there any details on the "dedicated handheld gaming device" that Microsoft refers to throughout the application, though we're pretty sure what it's not.

[Via Unwired View]

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BOLD MOVES: THE FUTURE OF FORD A new documentary series. Be part of the transformation as it happens in real-time

Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!


Games

Next Gen Beautiful But Brainless? 131

Next Generation has up a short piece discussing a Guardian Interview with AI developer Steve Grand. Grand opines that next-gen graphics are deepening the uncanny valley. More than just plastic looks and inhuman faces, the weakness of game AI is increasingly becoming glaring compared to the graphical prowess in games. "AI isn't so much unappreciated as nonexistent. Most of what counts as AI in the games industry is actually a bunch of 'if/then' statements. If a computer character doesn't learn something for itself then the programmer must have told it what to do, and anything that does exactly what it's told and nothing else is not intelligent. This is changing, and neural networks and other learning systems are beginning to creep in. But games programmers tend to devalue the phrase 'artificial intelligence."

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