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Comment Re:Wow, my clock must be broken (Score 1) 227

Dave, programming the Amiga was a formative experience for me. The elegance of the underlying OS, the hardware cleverness, the graphics primitives, and so on just entranced me. Like many said, it was just a fun computer to work with.

Even now, I still remember the names of a few of the Amiga group, just from reading the developer docs so many times: Jay Miner (of course), RJ Mical, Carl Sassenthrass, Dave Haynie... (probably butchered the spelling of half the names, but I'm too lazy to look them up).

So first, thanks for that...

Second, do you recommend a book (or web site) that best tells the stories from those days and ideally continues through the ups and downs of Amiga Technology? I've always wanted to hear the first person tales from the darkness of Commodore management to the passion of building something new -- you know, a bit more insider-y than "where did the guru meditation come from?"

Any thoughts?

First Person Shooters (Games)

First Doom 4 Production Shots Revealed 136

An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'" This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

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