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Comment Re:Barely a start (Score 2, Insightful) 203

Unfortunately, "That guy" is at least one third of the gaming populace, with a large overlap with the "Rage quitters" group.

I agree totally though. I semi-regularly get accused of hacking for some of the stuff I manage to pull off, and I don't even feel that it's really that special. But, it's the internet. And, no-one could POSSIBLY be better than THAT GUY at ... so if they beat him, they MUST be hacking, right?

Comment Re:Underwriters (Score 1) 505

"What happens if they get into schools or colleges and start posing as staff or faculty?"

Sadly that has already happened long ago. Shitty profs are shitty profs. And, I'd rather have a shitty prof JUST out of school (who may actually understand the internet and at the very least may post notes) rather than a shitty OLD prof who sucks and doesn't understand this new-fangled internet thing.

Comment Re:Old people - please die (Score 1) 316

While written in an inflammatory manner, I really do agree with you.

Unfortunately, there will be new stupid morons to replace the old guard. Most people have no understanding of computers beyond how to use their favorite social networking site, to them the computer is a "magical" box which can do stuff and get them to the internets.

Comment Re:NO!NO!NO! (Score 4, Informative) 155

The tl;dr version: Steam Support can really suck and that is the reason that many people hate it. See below for an example.

In my experience, there are three camps for Steam. Those rabidly against it due to the rights management, those who love it, and those who have had an experience with Steam "Support" and now loathe it. I'll give personal experience as an (anecdotal) example for you:

I bought Champions Online off of Steam on Sept. 7th.
To my dismay, when I attempted to activate my CD key, it was already activated. I called Cryptic for support, and after speaking to a couple of employees, was told that since Steam was my distributor, I needed to contact Steam to get a new CD key. i.e. it was Steam's fault. I submitted a support ticket with the requested information within an hour of buying the game. I received the confirmation email and a ticket number from Steam Support, everything to verify that they actually did receive my support ticket. Researching their average response time, I gleaned a community accepted value of "3 to 5 days".

Fast forward about 4 weeks (October 9th).
After weeks of checking, my ticket was closed with no reply. I logged in to check it, and status was set to closed. There was no indication that anyone had even looked at the ticket. I re-opened the ticket, left a polite but firmly displeased message about the quality of the support and restated my request to get this resolved.

Fast forward another 2 weeks (October 23rd, this past Friday).
I FINALLY receive my first reply from Steam support. It's a one liner asking me to paste my conversation with Champions Online support into Steam. Since I talked on the phone, I can't do that. I sent a note explaining this, and have yet to receive another message back.

The situation as it stands now, is that the close group of friends I bought Champions Online to play with spent about 5 weeks intensively playing it, and have since moved on to other games (Our usual schedule for many games). I'm now left paying $50 for a game I never got to play, and by the time their glacial support gets around to solving it, I've lost all desire to play.

I'm now a wary customer as well. I've been burnt and am now much more reluctant to deal through Steam, with their lack of phone support and awful online support. Given that my friends and I tend to consume at least one new game a month or so, they've lost a pretty regular customer. Due to my experience, some of my friends are also starting to buy games elsewhere as well.

Comment Re:The game (Score 1) 201

I used to play WoW - led 25 mans up until Ulduar - and was actually formerly in the top 10 on my server in terms of gear (as reported by warcrafter.net - note that it's no longer anything particularly special as I haven't been playing since about April 09). While gear checks can seem really harsh, the problem is that people hit fresh 80 and want to raid instantly.

The gear treadmill is NOT circular, at least not within a specific xpac. You gear up for raids in heroics/with crafting/rep vendor gear. You won't be great, but you'll be decent. Then you can start getting raid gear. The problem as I said is that you have "instant" raiders, who want to be dragged through and handed phat lewt and get totally tricked out while not contributing. In an already geared up group, this may not be a problem. But when your group is barely able to take down a new boss, having a few boat anchors can be a make or break. Even if they're intelligent players, if they can't push the minimum numbers required, it makes it that much more difficult. Of course, generally the really intelligent players don't attempt to raid until they have at least a semi-decent level of gear.

We would occasionally pug some people, and it's sad having a tank claim he's ready to raid wearing level 76-78 blue and green leveling gear (one shot boss squish - we took him for the laughs, he asked us to soulstone him). Or DPS who refused to upgrade half their gear from level 70 purples until they got level 80 purples and as a consequence are out-dps'd by the tanks (actually it was so sad in one instance, our healer was smite spamming in between heals and keeping up with this DPS). Just to round it out, I've also seen a priest outhealed by a ret paladin who also was top 3 of the damage meter (hint, the ret pally's HPS wasn't really all that high). If you have a guild that's already mostly geared out and they take you through because they can, that's fine, but that's your guild helping you short circuit the grind.

I do agree with your main point that it's the same addictive gaming mindset. But it really isn't circular, they've just determined the best way to lengthen the journey to the top. For level 80, it's currently:

Leveling up -> Heroics -> Tier 1 (Naxx, OS, EoE) -> Tier 2 (Ulduar) -> Tier 3(is it out yet?)

The next xpac (level 90) will start the cycle over. (Ok, I guess you could say that in an xpac to xpac comparison, it's circular).

I agree that the pvp upgrade cycle is very circular. In that case, you do the same few PvP arenas to get better gear, so you can perform better in those same few arenas to get better gear.

All in all though, at least WoW is $15/month, not per piece of gear. If it was, I think it would see many less players. I compare games that leverage micropayments to mosquitoes, they inject the player's wallet with an anti-coagulant (incentive to be the best and buy their stuff to get there) and then suck them dry. /rant

Comment Re:Configurable (Score 1) 404

Yep, I can confirm that this is possible.

Back when I was playing Mario Kart Double Dash A LOT, I got to the point where I could dodge them about 30-40% of the time. It's easier to do on sharp corners. There's nothing more satisfying than dodging blue shells and laughing all the way to the finish line half a lap ahead of the pack.

As you were saying though, if you can't dodge em, stay in second place until near the end. Another trick is intentionally go into last place, grab a star, and then get into first place and hold onto it until you hear that evil hiss... then activate your star and laugh maniacally while the blue bastard bounces harmlessly away!

Ah memories... I think I'm going to go see if my friends have forgotten how well I play yet... (i.e. See if I can convince them to play it again)

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