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Comment Re:That is the modus operandi (Score 1) 373

Well, manufacturers often use screws to secure their IP inside the box you just bought. If you can manage to decrypt that security (I would suggest a brute force method, starting with lefty-loosy) then you are just going to get slapped with a DCMA lawsuit. That's why we really should just take our cars to the dealer to get our oil changed. If you do it yourself, you are just asking for trouble.

Comment Face Tracking not necessary (Score 2, Interesting) 77

We are talking about a low powered, portable toy. Face tracking isn't likely to be part of the trick.
1) There's not enough processing to track the face. You could make it work, but I personally don't feel that it fits in with the pattern Nintendo's previous elegant design solutions.
2) The user will naturally keep their face in the 3D focus sweet spot. An HDTV is hard because people are spread across the room. But for Nintendo, the user is always in front of the screen, and they are always within arms reach.
3) You can use the inertial sensors to change the angle of the sweet spot. People are going to want to see around obstacles (and the game makers want to let them). But you can train users to keep their head in one spot, and roll the DS to see around obstacles. With that Parallax screen, you can adjust the sweet spot based on the amount of tilt of the DS.

Comment Re:Get it in the stores (Score 1) 324

Red Hat used to be sold in stores, for $99, and that included some service time. I've also seen howto books include the distro they describe (I have one with SuSe 9.3 cost about $20). The problem is that they get out of date so fast. Ubuntu LTS is once a year, and another major release every October. Suse was on 10.2 when I bought that book.

Comment Re:Inaccurate wiimote description (Score 1) 187

If it's so terrible, how do you explain this? http://www.youtube.com/watch?v=Jd3-eiid-Uw The wii remote has sensors for accelration, which can't by themselves give you position. The sensor bar gives you position in the room (angle, and distance). The accelerometers are, IMO, secondary to the infrared camera. I think the accelerometers aren't used at all for pointing games, and are used only for broad motion games. I bet they get a lot better for strong acceleration.

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