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Comment Re:1st Ed. (Score 3, Interesting) 74

If you don't like it, don't play it.

Well, but those of us who played older versions of these games and realized that they were broken in certain ways are disappointed to see that they won't be getting any more "patches," so to speak, to their favorite edition of the game.

It's like being a huge Battlefield:Vietnam fan, and then Battlefield 2 and Battlefield 2142 come out. You like BF:V, and don't like BF2142, and so you don't buy or play BF2142--but it does mean that you're stuck with the BF:V gameplay that you have, rather than getting fixes or updates that the game might sorely need. And it still means that you're disappointed that they took the games in a direction that you don't like. Not playing the new game doesn't really remove the disappointment, and it does make it tough to find new people to play the old game with. Naturally, this makes a person want to complain--it's perfectly natural, and it's just as natural to dislike complainers, which is why this "don't like don't play" attitude is to some extent understandable.

Comment Re:RP vs. G (Score 1) 74

From everything that I've heard about 4th edition--honestly, it's not much--it's been compared to the "WoW" of D&D. The game at least pretended, at one time, to be about role-playing--which is why your character stats were generated randomly in the default system. The statistical distillation of the game mechanics, though, inevitably resulted in the same kind of treatment happening to D&D as happens to every other game out there--people thoroughly and empirically evaluate every practical combination of weapons and skills and items that they can think of, and then everyone plays with the most efficient ones. For an MMO, where the player is in a battle with the developers to minimize the time commitment (whereas the developers have a vested interest in maximizing the time it takes to do everything), it makes a sad kind of sense. For a game that is nominally about telling a story with rules, it really runs contrary to the spirit of the game.

But, honestly, if that's how people _want_ to play these games, it's really not for me to tell them how to do so. Admittedly, newer CRPGs do include content that really forces you to build the most effective characters possible if you want to experience everything the game has to offer. Beyond that, since a multiplayer CRPG really doesn't have the same GM-player dynamic as a tabletop D&D game, it's really not possible to "correctly" role-play a fighter with a strength of ten--you just end up getting killed in combat and unable to pass any of the rigidly-defined skill checks. This prevents you from making fun progress in the game, whereas in a tabletop even failure should give you an opportunity to role-play something fun, if the GM and the players are imaginative enough to do it.

Comment Re:Static magnetic field? (Score 1) 234

Actually, that's exactly what I figured they would do: move the magnet or the device in and out of the permanent field, or around inside a gradient field, or something. But then you would have to power the device that moves the magnet, and you're not going to get enough power out of the device to do that, or else you're violating the laws of thermodynamics. So, since you have to power a motor or a piezoelectric transducer, I'm not really sure what application this device has that couldn't be better served by whatever's powering the motor.

Comment A real annoyance: (Score 4, Interesting) 97

Reserved slots--or, really, the way the server browser handles them.

I don't actually have a problem with reserved slots themselves. They have no value to me, and I've never been kicked out because someone else who had a reserved slot joined. My problem is that the server browser doesn't understand reserved slots, and shows servers whose "public" slots are full as having free space to join. Steam has a rather good server browser that refreshes quickly and has other nice features, but joining servers only to go through the entire motions of connecting and _then_ being told that I can't play because there isn't actually a slot for me is annoying. It also breaks the functionality that auto-retires full servers, which is a very nice feature.

Maybe it's a pet peeve of mine. On one other site I go to once in a while, pretty much everybody complained about getting into this kind of server once in a while--one of the ones that reports being full but is actually empty. I haven't once ever had that particular problem. It's a strange situation.
First Person Shooters (Games)

Valve Engineers Weed Out 'Lying' TF2 Game Servers 97

billlava writes "Tired of Team Fortress 2 servers that lie in order to attract players, engineers at Valve (creators of the Half Life franchise) have come up with a way to weed out servers that give false information about the number of players online, or custom server options. 'After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it. We already had this data for all the TF2 servers in the world, allowing us to try several different scoring formulas out before settling on this simple one that successfully identified good & bad servers.' Of course, this only works with their games running on Steam."

Comment Static magnetic field? (Score 3, Interesting) 234

Spintronics is a little too far out of my ken (I was always more of a radiation physicist, where everything comes in nice little packages instead of fields), but if I'm reading the paper correctly, they're saying that they can apply a static magnetic field to one of these devices and then can measure a voltage drop across a resistor hooked up to the device. They can get a few millivolts from a 1.2 Tesla field, which persists for at least ten minutes but does decay in that time frame. When they remove the magnetic field, the voltage disappears.

I guess my question is that if the field is static, where is the energy coming from that drives the current giving rise to the voltage? I'm also wondering how one regenerates the voltage after it discharges completely.
Games

What Spoils a Game For You? 214

MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?
Games

EA Unveils Two New Battlefield Games 54

Electronic Arts announced at New York Comic Con that the Battlefield series would be getting two more titles. Battlefield 1943 will be focused on multiplayer, and it's due out for download this summer. It will be available through the PlayStation Network and Xbox Live, and there will be a PC version as well. A website has been launched for the game, and it contains a trailer. Battlefield: Bad Company 2 is scheduled for winter, and it will be available for the PC, PS3, and Xbox 360 also. Details for Bad Company 2 are sparse, though one exec said, "... it takes everything that players liked in the original and ups the ante — more vehicles, more destruction and more team play."

Comment Re:How to play Operation: Anchorage without Live (Score 1) 121

That ship sailed days ago. I really would consider actually buying the stupid mini-expansion and giving Bethesda more money--even though I very recently was certain I wouldn't even purchase FO3--if I didn't have to jump through their lousy software hoop.

I bought into EA's worthless content delivery system for the BF2142 expansion. That ended up taking me for the biggest ride of my gaming life. I don't really want to go through that kind of trash again, and I don't like supporting badly-implemented content delivery systems.
Role Playing (Games)

New Final Fantasy XIII Details, Website Launched 78

Square Enix has launched an official website for Final Fantasy XIII. At the moment, it contains screenshots, game music, and brief character bios written in Japanese. Square also launched a site for Final Fantasy Versus XIII, though it doesn't have any content on it yet. A fan site has translated new details about the game from Weekly Famitsu, including information on the battle system. "Players select the 'Action' (the five buttons near the bottom left of the screen) they would like to use, which is then moved to the Command Stock slots (three slots above the Action buttons) to be executed in turn. Some 'Action' buttons seem to have several layers behind them, which means you'll have more than five actions to choose from. Each of the 'Actions' has a number attached to them; this is the 'Cost' or the number of slots that particular 'Action' will take in the Command Stock. For example, you can have three Fire commands in the list since its 'Cost' is only 1, but you can only use Firaga, which costs 3, if you have three empty slots in the Command Stock."
Role Playing (Games)

Editor, DLC Coming To Fallout 3 98

Bethesda has announced that an editor for the Windows version of Fallout 3 will be coming in December. They also said the first additional downloadable content for the Windows and XBox 360 versions will follow in January. MTV's Multiplayer blog got a few more details from Bethesda's Pete Hines, who said additions to Fallout 3 will resemble the Oblivion expansion pack Knights of the Nine in size and scope. MTV then brought up the question of how early publishers should provide DLC, pointing to Fallout 3 and Fable II as examples of games for which the expansions were planned to go live only a few months after launch.

Comment Re:The bigger controversy (Score 1) 397

It's really a flaw with the engine that Oblivion and Fallout share. It was also a problem in Morrowind to a degree. That kind of narrative consistency is not something that Bethesda's latest games do well--even if you ignore the 72-hour-refresh. It is very immersion breaking, but it's not a surprise that it's happening.
Image

"Stayin Alive" Helps You Stay Alive 31

In a small study conducted at the University of Illinois medical school, doctors and students maintained close to the ideal number of chest compressions doing CPR while listening to the Bee Gees hit, "Stayin' Alive." At 103 beats per minute, the old disco song has almost the perfect rhythm to help keep accurate time while doing chest compressions. The study showed the song helped people who already know how to do CPR, and the results were promising enough to warrant larger, more definitive studies with real patients or untrained people. I wonder what intrinsic power is contained in "How Can You Mend A Broken Heart?"

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