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Music

Submission + - Warner rejects Jobs on DRM.

massivefoot writes: "Warner Music has rejected the suggestion from Steve Jobs that DRM should be removed from music downloads. In an open letter this week, the Apple boss had said that removing such software would also allow greater usability for customers, as any online music store would be able to sell songs that would work on all players. "This is clearly the best alternative for consumers, and Apple would embrace it in a heartbeat." said Mr Jobs. Warner Music, the world's fourth largest record company, seems far from convinced."
Television

Is Gaming Really a Spectator Sport? 105

njkid1 passed us a link to a GameDaily article on the upcoming DirecTV Championship Game series. There's big prize money at stake, dozens of teams are flocking to the banner of the event, and promoters are talking the event up as something that can't be missed. All of this begs the question: Is competitive gaming a spectator sport? Is the culture of videogaming conducive to mass-market entertainment? Will Counter-Strike matches draw enough of a crowd to maintain advertiser interest at future events? What's your read on this new entry into American gamer culture?
Music

Submission + - Steve Jobs 'Apple would drop DRM in a heartbeat'

Dhrakar writes: "Apple has posted a truly fascinating open letter from Steve jobs on its website: http://www.apple.com/hotnews/thoughtsonmusic In it Apple lists the reasons why the cannot license FairPlay and also calls on folks who do not like DRM to take it up with the music companies "Convincing [music companies] to license their music to Apple and others DRM-free will create a truly interoperable music marketplace. Apple will embrace this wholeheartedly"."
Music

Ogg Vorbis Gaining Industry Support 235

An anonymous reader writes "While Ogg Vorbis format has not gained much adoption in music sales and portable players, it is not an unsupported format in the industry. Toy manufacturers (e.g. speaking dolls), voice warning systems, and reactive audio devices exploit Ogg Vorbis for its good quality at small bit-rates. As a sign of this, VLSI Solution Oy has just announced VS1000, the first 16 bits DSP device for playing Ogg Vorbis on low-power and high-volume products. Earlier Ogg Vorbis chips use 32 bits for decoding, which consumes more energy than a 16-bit device does. See the Xiph wiki page for a list of Ogg Vorbis chips."
XBox (Games)

Submission + - Microsoft blames their customers for poor sales

coderpath writes: "Are you an Asian gamer? Have you bought your XBox 360 yet? Well Microsoft wants to know Whats Wrong With U?. Targeted at Hong Kong, Taiwan, Korea and Singapore (not sure why they excluded Japan) it seems Microsoft is fed up with poor sales in Asian markets and is out to find out why. Is this a clever marketing ploy, or will it backfire?"
First Person Shooters (Games)

Submission + - Action Video Games Improve Eyesight

Dotnaught writes: "Gamers who play action video games such as Unreal Tournament or Quake for a few hours a day over the course of a month improved their ability to identify cluttered letters — a common vision test — according to new research from the University of Rochester, by way of InformationWeek. Tetris players, however, saw no such benefit. The research paper posits, "As video-game playing has become a ubiquitous activity in today's society, it is worth considering its potential consequences on perceptual and motor skills.""
XBox (Games)

Games Analysts Weighs In On Console War 194

Gamaustra's latest in its 'Analyze This' series asks the question point blank: Which Console Will 'Win' 2007? The regular series puts weighty questions to business analysts who specialize in the games industry, to get a gestalt opinion on what's really going on. The well-respected Michael Pachter, of Wedbush Morgan Securities, had some of the most interesting comments to review. He says that Nintendo will 'appear' to win in 2007 because of its low price and innovative control scheme, but that Sony will be the winner in the long run. From the article: "My best guess is that Sony emerges as the winner of the movie format war in late 2008, and games start looking noticeably better in 2009. That's when Sony starts looking like the winner of the next generation battle. All of this is pretty far out, and a lot can happen with pricing to change things. For example, if Sony gets down the cost curve for Blu-ray and Cell processors, [the PS3] may be below $300 shortly thereafter. It's hard to say that this will happen before 2009, but it could. That would change everything."

Love In The Time of Warcraft 87

Via Edge Online, an article at the Wall Street Journal talking about the process of finding love in an MMOG. From the article: "Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. 'These are trust-building exercises,' he says. Players 'are constantly having to make decisions like, Do I run out and save myself or help the others survive?' Situations that reveal so much about someone's character are less common in the real world, he thinks. Yankee Group, a Boston technology-research firm, estimates that MMOGs, which can be played simultaneously by thousands of people using the Internet, are played by 25 million to 30 million people world-wide."

Where's the Massive in MMOGs? 105

Grimwell writes "Like MMOG's? Concerned about their future? You should read Darniaq's article questioning the general approach to these games. From the article: 'I expect invention from Blizzard as I much as I would from the local Top 40 radio station. I'd hate to think that the entire breadth of MMOs is measured by the playing of a few of the hot selling titles. It's great what WoW has done for the genre, but man I hope people don't give up on the genre just because they hit 60 and realized they didn't want to spend 3 hours a night in Molten Core.'"

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