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Comment Re:His Comment (Score 1) 399

The major evolution that is still going on for me is towards a more functional programming style, which involves unlearning a lot of old habits, and backing away from some OOP directions.

One might suggest that every good programmer, if they spend enough time improving, eventually moves toward a more functional programming style.

That is more or less the same conclusion/train of thought Epic Games' Tim Sweeny had in 2005: http://dl.acm.org/citation.cfm?id=1111037.1111061 (note: slides of the talk can be found on the internet).

Comment Re:There's another side to that story (Score 2) 317

Free is a major French ISP,[...] and no restrictions on VOIP, tethering... full net neutrality in fact. [...] They have a long-standing dispute with Google though, about who should pay for bigger tubes between their servers and YouTube, which is unusable at peak time for Free subscribers. Free have been advising their clients to use Dailymotion instead, and don't want to pay for extra bandwidth. Free users are very dissatisfied, and this is becoming a *major* issue.

The ad-blocking move, which seems right now to target mainly Google, is probably mostly a bargaining chip to get Google to pay for better YouTube access for Free.

How is that net neutral?

Comment Static code analysis tools (Score 3, Informative) 683

Run his code through a static analysis tool with default, or best practice, settings, and then have him explain why the detected problems are false positives.
The best way for people to learn that their code sucks is to have a 3rd, impartial, party tell them. Static code analysis tools are the best, because they have no ears.
Telling them directly their code sucks is the worst way.

Comment Re:Detail (Score 1) 230

Considering most people can't perceive frame rates faster than 30

[Citation Needed]

The difference is very noticeable, but the "problem" is reduced due to enormous input lag that is present in most console setups. Also in action heavy scenes you will notice it less that everything is moving less smooth.
The difference in 30 fps vs 60 fps for cameras is less noticeable due to motion blur unless you slow down the rendering. Sure you can make 30 fps games look smoother by applying motion blur, but that only makes the end result blurrier.

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