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Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

Comment Re:our Cash-less society (Score 1) 441

We just need to take care that besides the vanishing of Cash from our Society, our Society itself doesn't disappear as well.

Maybe it helps eliminate political/business opposition but not necessarily society. Physical bartering or alternative currencies could suplement a 'cashless' society. Anyway I think a tribe of non-social robots could easily be assimilated by an ideological based culture, no guns required, the women would just get bored and the men would have to follow them.

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