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Comment Re:You didn't expect this? Really want to help? (Score 1) 127

But the worst part is that absolutely no warning is given when submitting info on a completely unencrypted page. So the message is that somehow encryption via self-signed certificates is worse than just no encryption at all.

We get all these retarded warnings about "You are viewing an encrypted page, but some of the information is not encrypted! Oh noes!" But how freaking hard is it to pop up a warning on any form you try to submit that's unencrypted? Or if you think that would be too annoying, any form that includes a password field?

Comment Re:Have you looked at the features.. (Score 3, Informative) 460

I second that one wholeheartedly. The GUI admin, which is billed as this "any average Joe can run a network" (which is how I got stuck with it with no training) is completely inadequate if you're doing anything completely non-trivial, but thinks it know better than you and clobbers any edits you make to the config files.

Also, the DHCP and NAT fail tremendously. I told the server to serve DHCP and provide NAT services to the subnet so that my cluster would have one forward facing IP address. This worked great until someone unplugged the LAN cable, leaving the WAN as the only living connection. Since I had NAT on, OSX Server decided I must really want it, and just made a mistake for what side I wanted it on. So it happily started serving up DHCP requests on the wider network, at least until OIT hunted it down and screamed at me.

it just works my ass

Input Devices

In Defense of the Classic Controller 251

Kotaku has an opinion piece by Leigh Alexander singing the praises of classic, button-rich controllers for the level of precision and complexity they offer. While the Wii Remote and upcoming motion-control offerings from Microsoft and Sony are generating a lot of interest, there will always be games for which more traditional input devices are better suited. Quoting: "With all this talk about new audiences — and the tech designed to serve them — it's easy to get excited. It's also easy to feel a little lost in the shuffle. For gamers who've been there since before anyone cared about making games 'for everyone,' having that object in our hands was more than a way to access the game world — it was half the appeal. Anyone who's ever pulled off a chain of combos in a console fighter can tell you about the joy of expertise and control. ... Gamers may suffer some kind of identity crisis as the familiar markers of their beloved niche evolve — or disappear entirely. The solution to that one's easy: Get over it. Like it or not, it's clear that gaming's not a 'niche' anymore, and its shape will change. The more pressing issue is whether or not controller-less gaming will truly make the medium richer. Making something 'more accessible' doesn't necessarily make it better."

Comment Re:Relative to what? (Score 1) 253

Even outside purely academic circles, there are plenty of real world effects. If I develop a drug which causes blindness but I falsify my data to show that it in fact cures cancer, and some company markets this drug based on my research, you will certainly see an effect. Of course, this is an extreme example, but similar results apply for most levels of falsification.

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