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Comment No sympathy (Score 1) 847

I have no sympathy for this woman. Regardless of the letter of the law, she's out there antagonizing the police, who are presumably trying to do their job. Police get paid crap to do a job that's far more dangerous than the jobs most of us do. I don't always agree 100% with the law or how police go about doing their job. I'm glad someone was filming Rodney King getting the crap beaten out of him. These things must come to light.

On the other hand, an ongoing campaign of harassing the police should not go unchallenged. She's endangering people who already do a dangerous job, and for that alone, she ought to go to jail.Even if this information is already publicly available, she's clearly collecting and organizing it with the intent of harassment.

It's easy to sit around and complain about the cops, up to the point where you get in trouble and the police save your butt. I've been in that position and I'll never forget it. Does that mean I'm always a 100% law-abiding citizen? Of course not. But I never forget that these guys do a dangerous job for a pittance and that I wouldn't be willing to do it myself. So the last thing I think they deserve is to have some jerk adding further danger to their lives.

Comment Money (Score 1) 304

The problem with the progressive approach is that going to orbit is one price and going past earth orbit throws you into an entirely different price bracket. One's expensive, one's ridiculously expensive. The price is so (I want to say astronomical) high, that it's far cheaper and easier to do a single really big step than it is to take baby-steps getting there.
Space

Jumpgate Evolution Dev Talks Class Balance 86

Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."

Comment Facade (Score 1) 162

Here's what I want to know. Has anyone played Facade and figured out how to get Trip out the door and Grace out of her clothes?

I mean, let's be realistic here. The first commercial use of this tech is going to be pioneered by the porn industry and I like it! I can see quite a few people playing that game!

Comment Myth (Score 0) 515

Electromagnetic hypersensitivity doesn't exist. It's a sham. There's absolutely no science to back it up and in studies, participants who claim to have it are unable to distinguish between real electromagnetic devices and fake ones.

Comment Language doesn't matter (Score 1) 537

My university taught Pascal (granted, this was a while ago, but nobody used Pascal professionally). There were survey classes that covered other languages, but Pascal was the core language of the program. Other students, upon graduating and looking for jobs, would ask, "Why did they teach us this? Nobody is using it."

But the actual language makes no difference. I started off doing PL/I professionally. Then C, then C++, now C#. Technologies change. If you can't adapt right out of college, you're definitely not going to be able to make the transition every few years to whatever the new thing is, so you may as well find another career.

Comment Simple (Score 1) 337

Actually the reason is quite simple: If it takes time to travel, then it takes time to explore everything and thus, the world can be significantly smaller. If you could instantly jump from place to place, then the time to explore the world would be greatly decreased and, to maintain your interest, a great deal more content would be required. Was this really worthy of Slashdot story?

Comment Wow, impressive, but prior art... (Score 1) 138

TextRunner gets rid of that manual labor. A user can enter, for example, "kills bacteria," and the engine will come up with of pages that offer the insights that "chlorine kills bacteria" or "ultraviolet light kills bacteria" or "heat kills bacteria"--results called "triples"--and provide ways to preview the text and then visit the Web page that it comes from.

Wow, incredible. Because doing a search of "kills bacteria" with the quotes on Google won't get you those kind of results. Oh wait, yeah it will. In fact, it too will "chlorine kills bacteria" and "ultraviolet light kills bacteria" and "heat kills bacteria". And google also provides a way to preview the text and then visit the web page that it comes from.

Yeah, I know, I know, they just put a bad example in the article, but it's a ridiculously bad example.

Comment Re:As Jon Stewart would put it.. (Score 1) 366

Then too, its useless to create average brain level AIs, even if they think really fast, even if there is a large group. All you'll get is myspace pages, but faster. Telling an average bus full of average people to think real hard, for a real long time, will not earn a nobel prize, any more than telling a bus full of women to make a baby in only two weeks will work. Clearly, giving high school drop outs a bunch of meth to make them "faster" doesn't make them much smarter. Clearly, placing a homeless person in a library doesn't make them smart. Without cultural support science doesn't happen, and is the culture of one AI computer more like a university or more like an inner city?

Are you sure about this? Do you think people would be smarter if reading a book on particle physics produced a trigger in the brains' reward system? For most people, it doesn't. But in a simulated brain, the operator is God. The operator decides what rewards the brain and what doesn't.

That's not to say that everyone is capable of being an Einstein, but it is to say that roughly 95% of the population could be more than what they choose to be, and given the proper rewards, they would be.

As a teenager student in college, my achievements were well below average, yet when I returned to college in my 30s, I was achieving a 4.0 while taking a full time course load and working a job full-time. I didn't get more intelligent in the intervening time. It was a simple matter of motivation.

Comment Re:As Jon Stewart would put it.. (Score 1) 366

Pardon me... what the hell is "faster than real time"? Does that mean it comes up with the answers before you ask the question?

Because a simulation isn't bound by the laws of physics, the neurons in the simulated brain don't have to be simulated in real time.

Many neuron simulations are quite slow right now. Simulating a single neuron, using certain models, can require minutes or hours to simulate a second of neuron activity.

"Faster than real time" means, for example, that you could simulate 100 seconds of neural activity in a single second of real time.

Comment Re:As Jon Stewart would put it.. (Score 4, Insightful) 366

..this story falls in the category of "sh#t that's never gonna happen".

I'm going to have to strongly disagree with you. I've been studying neuroscience for a while and specifically, neural simulations in software. Our knowledge of the brain is quite advanced. We're not on the cusp of sentient AI, but my honest opinion is that we're probably only a bit over a decade from it. Certainly no more than 2 decades from it.

There's been a neural prosthetic for at least 6 years already. Granted, it acts more as a DSP than a real hippocampus, but still, it's a major feat and it won't be long until a more faithful reproduction of the hippocampus can be done.

While there are still details about how various neural circuits are connected, this information will be figured out in the next 10 years. neuroscience research won't be the bottleneck for sentient AI, however. Computer tech will be. The brain contains tens to hundreds of trillions of synapses (synapses are really the "processing element" of the brain, more so than the neurons which number only in tens of billions). It's a massive amount of data. But 10-20 years from now, very feasible.

So, here's how computers get massively smarter than us really fast. 10-20 years AFTER the first sentient AIs are created, we'll have sentient AIs that can operate at tens to hundreds of times faster than real time. Now, imagine you create a group of "research brains" that all work together at hundreds of times real time. So in a year, for example, this group of "research brains" can do the thinking that would require a group of humans to spend at least a few hundred years doing. Add to that the fact that you can tweak the brains to make them better at math or other subjects and that you have complete control over their reward system (doing research could give them a heroin-like reward), and you're going to have super brains.

Once you accept the fact that sentient AI is inevitable, the next step, of super-intelligent AIs, is just as inevitable.

Comment Not a terrible thing (Score 2, Insightful) 369

I don't really see anything wrong with this, as long as the drugs aren't over-used to the point where health is compromised.

I took Ritalin for a while. It was effective for a number of months and really helped me to focus, but it did cost me a great deal in terms of creativity, which is something I depend on more than I realized before taking Ritalin.

Eventually the Ritalin stopped working and my choice was between raising the dose (and probably having to boost my blood pressure meds concurrently), or quit. I chose to quit since I was missing my creativity.

While I understand the concern of doctors from the "if it ain't broke" camp, most doctor are happy enough to start throwing Paxil, Prozac and other SSRIs at people at the first hint of anxiety or depression, without even a hint of trying to address the real problem (whatever is causing the anxiety or depression). Why should they be so skittish about giving drugs to make people focus better and otherwise improve the quality of their lives?

Comment Not your parent's 3D (Score 1) 296

I just saw Monsters vs. Aliens over the weekend with my fiancee's nephew, which granted, is animated, but in 3D. I was blown away by the quality of the 3D. It's definitely not the red and green glasses 3D!

My one complaint about the glasses is that, sitting on the side of the theatre, I was getting glare from the lights slightly behind me in the aisle. But otherwise, the image was fantastic and very immersive.

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