Comment Soon irrelevant anyway (Score 4, Insightful) 393
Once the big game engines and physics libraries get generic support for GPU programming through OpenCL, this will all be pretty moot anyway. From what I can tell, the bullet physics library is already developing this, and I am sure closed source competitors are doing that as well. Relying on anything that will only run on a single vendor's hardware is just a losing business proposition (unless that vendor pays you for it, which I guess is how PhysX got going).