Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×

Submission + - AltSlashdot is coming (altslashdot.org) 3

Okian Warrior writes: I've registered "AltSlashdot.org". I intend to run a site much like Slashdot used to be — better articles, less decoration and less "in your face" functionality. I'm reviewing and getting comfortable with slashcode right now. I'm looking for volunteers to help with setup and running the site. If the site becomes profitable, I intend to hire from the pool of volunteers. If you've ever wanted to participate in a site like Slashdot, here's your chance! I'm particularly in need of people who can:
  • Set up and manage a high-traffic site (servers, load-balancers, data sites, &c)
  • Edit story submissions
  • HTML, CSS, and script creation/bugfix/repair

Contact me if interested John (at) AltSlashdot (dot) org

Submission + - Fuck beta 1

An anonymous reader writes: The beta is bad. It's so bad. The comments are reduced in screen width about 50%. Subject lines are deemphasized, scores are minimized, etc.

The discussions are the reason to come to Slashdot, and the beta trivializes them entirely. It looks like the comment section on a generic news site.

The comments now look like an afterthought, whereas they used to be the primary focus of the site.

Comment Re:Tablet controller put me off... (Score 1) 559

95% of the time you will not use the gamepad like a tablet. More often than not it's used as a second screen, or entirely as a primary screen if you're like me and don't bother to use the TV (recline on the couch and relax). If you have a family of at least four, the multiplayer really benefits from the separate screens as evidenced in NintendoLand. Some games use the sensors in the gamepad in ways that augment the game (Arkham City did a good job; has more depth than the other consoles/PC), but most games also go out of their way to maintain the ability to play off-TV. That touch functionality is also nice for doodling into Miiverse, which if you play much of NES Remix or Super Mario 3D World you'd notice very heavy social interaction with (assuming you leave it enabled; you're prompted about these features on first run).

The system's a great complement to my PC gaming habits.

Comment Re:How hard is it to be a publisher? (Score 1) 463

There was a GDC talk given by the creator of Retro City Rampage that touched on this very thing: http://www.gamasutra.com/view/news/194311/Video_Shipping_Retro_City_Rampage_on_17_SKUs_at_once.php

In it he touches on these requirements and if I remember right the difficulty with becoming your own publisher is you have to have published two retail games before Microsoft will consider you a publisher. The problem with that is that publishing retail games is expensive. The with Microsoft's requirement is it ignores the change in landscape that allows non-retail games and the publisher's limited role because of that.

Comment Re:One word: WHY? (Score 1) 951

It's not intended to benefit of the ribbon, but rather to illustrate that they've made changes to other parts of the Explorer UI so that the ribbon won't eat away what vertical space was already there (which was my only concern). Seemed obvious enough, maybe you didn't read the entire blog entry.

Slashdot Top Deals

"Just think, with VLSI we can have 100 ENIACS on a chip!" -- Alan Perlis

Working...