Contact me if interested
John (at) AltSlashdot (dot) org
95% of the time you will not use the gamepad like a tablet. More often than not it's used as a second screen, or entirely as a primary screen if you're like me and don't bother to use the TV (recline on the couch and relax). If you have a family of at least four, the multiplayer really benefits from the separate screens as evidenced in NintendoLand. Some games use the sensors in the gamepad in ways that augment the game (Arkham City did a good job; has more depth than the other consoles/PC), but most games also go out of their way to maintain the ability to play off-TV. That touch functionality is also nice for doodling into Miiverse, which if you play much of NES Remix or Super Mario 3D World you'd notice very heavy social interaction with (assuming you leave it enabled; you're prompted about these features on first run).
The system's a great complement to my PC gaming habits.
There was a GDC talk given by the creator of Retro City Rampage that touched on this very thing: http://www.gamasutra.com/view/news/194311/Video_Shipping_Retro_City_Rampage_on_17_SKUs_at_once.php
In it he touches on these requirements and if I remember right the difficulty with becoming your own publisher is you have to have published two retail games before Microsoft will consider you a publisher. The problem with that is that publishing retail games is expensive. The with Microsoft's requirement is it ignores the change in landscape that allows non-retail games and the publisher's limited role because of that.
"Just think, with VLSI we can have 100 ENIACS on a chip!" -- Alan Perlis