Comment Re:Why Amiga? (Score 2, Interesting) 289
I call bullshit. Even some of the most simple Flash games would be impossible to re-create on a (then) mid-range Amiga.
The Amiga would struggle even with a 'match-3' game where any case arose that the grid full of symbols all had to fall down at the same time. You've got to remember that the Amiga didn't have enough graphical horsepower to move even a 16-colour 320x256 screen full of objects around at 50 or 60fps. Oh, it could move the entire screen around as one object, but the Blitter couldn't shift actual pixels around that fast.
Now try doing Warzone Tower Defense, or *any* of the physics-based games where graphic objects undergo rotation. The Amiga had no built-in support for rotating graphics. It could be kludged but it was usually limited to demoscene stuff. Brian The Lion was the only commercial game to implement full-speed rotating graphics. Well, Turrican 3 I think might have (on small objects), but I may be mis-remembering.
The game Rotox was based entirely on a top-down rotating vector playfield, but framerate was fairly poor.
The only area the PC falls down when dealing with 2D gaming is that there is absolutely no hardware support for detecting per-pixel collisions between objects. You either iterate through the objects pixel-by-pixel using the CPU, or you do bounding-box, bounding-circle or ever more complex bounding-polygon stuff.