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Comment Re:You know they will buy ... ;-) (Score 4, Insightful) 102

This is becoming an internet tradition

Publishers of blockbuster multiplayer games have completely stopped listening to their fans when it comes to stuff like removing dedicated servers or LAN play, because they no that no one is going to want to be the one that didn't get the awesome new game on launch day and lose out on playing during the hot couple of months after the game has released, putting themselves behind their friends in skill/experience levels.

"Boycott" has been redefined to mean "idle complaint" - sure, there are some people that will refuse to buy, but most "boycotters" end up reading all the reviews over and over again, trying to stifle their excitement and convince themselves it's not all that great. Then, they decide it's a good time to rediscover their old game library, twiddling through the first few minutes of some old games they have just to be frustrated and disappointed that the magic is gone. They hear from a friend or two who wonders why they aren't playing Multiplayer Awesomeness 3. They listen to the stories about how you can pilot jetskis with machine guns and fly planes into each other and stare longingly at screenshots, pretending that the game is unfolding in front of them. They run a few benchmarks, confirming that yes, their PC is more than capable of running the game and damn I bet it would look so awesome on my machine. By the next morning, they're wondering why LAN play or dedicated servers are really that big of a deal anyways when the game is so awesome, and by lunchtime the game's almost done installing.

Comment Re:This is a disaster (Score 1) 147

If it's a secret and needs to remain so, you don't share it with your 20 closest Facebook friends on the Internet

You are absolutely right, but I'd go further and say "If it's a secret and needs to remain so, you don't put it on Facebook." Even if you don't share it with anyone, Facebook is a public website run by a company that makes absolutely no guarantees and enters into no contracts with you to ensure that your information is private or protected. You have no reasonable expectation that Facebook will keep your secret safe.

Putting something on Facebook is the equivalent of leaving it lying on the sidewalk. Setting privacy controls is like leaving a note that says "please don't touch or take this."

Comment No colors = terrible choice (Score 4, Interesting) 150

Getting rid of the colors on the buttons seems baseless. I can't tell you how many times...

Me: "Press A"
Her: ::moving thumbs, squinting:: "... huh?"
Me: "Green."

The twisty d-pad is cute, but largely strikes me as a way of getting around Nintendo's killer patent on the golden standard. I can't imagine who would want to use the disc, except for perhaps fighting games.

Play&Charge sucks, I hate having to mess around with dongly wires and other crap to use my controller just get rechargeable batteries.

Comment Re:Dear game industry (Score 1) 462

Worry about us more than you worry about the people who aren't interested in paying for your product.

I believe that they worry about you as least as much as they people who aren't interested in paying. If they give up the fight, essentially making the game easily available for free, they are worried that there will be a lot of people who have no problem paying for the game that also suddenly have no problem not paying for it, because it's just as convenient.

Despite what most people here say about the convenience of piracy, people who don't care about technology and don't know how to torrent stuff find it much more convenient to buy a box from a store shelf, put a disc in the slot and accept the DRM that comes with the game.

Comment Re:How is this legal? (Score 1) 757

No, it's a feature, just like if you were to have a button on the outside of the phone that destroys the phone if you press it. Here, attempting to mod the phone is "pressing the button".

The company is free to put in such a feature. It's up to you as the consumer not to buy the product if you don't like it.

Comment Re:limits (Score 1) 401

But, what real functionality have we've received as a result of the bloat?

From a developer's point of view, the availability of more resources has improved our ability to abstract stuff away and work with high-level concepts.

From a usability point of view, the availability of more resources has allows for caching of lots of stuff in memory for faster response, and working with lots of data at once. We kind of take it for granted now that we can throw around playlists with zillions of songs or albums with thousands of photos with ease.

Comment Re:The Internet as mass appetites (Score 1) 348

Nail on the head. 20 or 30 years ago, "information" meant something on a banker's spreadsheet or in a physicist's journal. Now it's literally everything that doesn't have a physical presence - music, TV shows, video games, your "social graph," stored preferences, conversations and connections with your friends. Why wasn't it "information" before, but now it is? Because we now have the ability to store it, transfer it and use it almost whenever and wherever we want for little cost in both time and money, regardless of size or format. Many businesses don't just run on information - the information *is* their business.

Information may want to be free, but the people who generate, organize and present that information want to be paid.

Comment Re:No notebook in my near future. (Score 1) 430

And most people don't need or want it. That's the point of all of this. I'm in the same boat as you, as I love my desktop rig, but for a lot of people there's no point in giving up mobility for attributes they don't care about.

Desktops will always live on for the people that need them, but the market is discovering that a lot of people don't, including many people that really thought they did.

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