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Comment Re:How about trying paid service? (Score 4, Interesting) 363

What you're likely to see if this comes to pass is that people who "opt out" are then bitching that they now have to actually, you know, PAY for things like email, search, social networks, etc, just like in the good 'ol days when GEnie, compuserve, AOL, Prodigy, and your local ISP were charging by the hour for access.

Comment Re:So what. (Score 1) 325

And therein lies the misinterpretation of the first sale doctrine. The game studio sold you a game with a $15 voucher. And what's wrong with that?

Because they didn't. They figured out they could artificially restrict resale by selling me part of a game while "licensing" me the other part. With no benefit to me.

You keep trying to make the argument that this is like a MMO subscription service; it's not. I wasn't paying for this on a monthly basis as a service. Once I purchase it there is no recurring charge for service.

When I sell the game, I can no longer use the part they claim I don't own but I can't transfer it either, even though my license would never have expired otherwise. Because it was a one time fee you can't argue that the online portion has a cost that needs to be recouped - they already did that by charging me for it and upon selling the game, I can no longer use it. It's a net zero gain/loss in terms of resource utilization.

And here's what the effect will be on the used game market; sellers get hosed the most, and used buyers to a lesser extent. Resellers for the most part won't even care. Oh, and of course the game companies make money for nothing, which is their intent.

With this scheme, a game is instantly devalued $15 the moment you purchase it. If you're someone who sells their games when finished with them, this now means you aren't going to get as much for it when you sell it. The reseller will simply offer $15 less than they would have for the game so they are able to sell it to a used buyer who knows there's another $15 to be paid. They *might* split the difference, splitting the cost to both the seller and buyer, but they're still going to make their money. How is this a "win" for anyone?

As for why should gamestop profit hugely? For the same reason used car dealerships profit hugely by buying a car from someone and then reselling it at a higher cost (often with little more than some paperwork and a car wash involved). They provide a service for which people are willing to pay. That whole free market thing, you know?

Comment Re:So what. (Score 5, Interesting) 325

How is this any different than PC games that have CD keys that you need to install, and that you key in when you register them?

When it was just that, it wasn't a problem. Most of my old games would happily install on your machine if I sold you the disc and you typed in the key. The keys were stickers on the jewel cases, and there was none of this draconian "You can only install this game 5 times, and only on Tuesdays"

How is this any different than me selling my MMO CDs to a friend and then laughing when he can not get online?

Because it's not a subscription service that you could download the client for free anyway unless someone scammed you as in your example? You're comparing apples and steaks here.

The game basically is giving you access to an online profile, that when you sell off the disk, if you want your own new online profile, you have to pay $15 for.

How do I access that profile once I sell the game? I bought it, right?

How is this any different than just about every other game with online components?

It's not *now*. And therein lies the problem. It's an end run around the first sale doctrine by basically saying, "We didn't sell you that, we "licensed" it to you". Imagine if you couldn't buy a used car without paying Ford a "transfer fee" for the keys.

Personally ... I've never sold a game in my life, or bought one used for that matter ... the few bucks just isn't worth the hassle. But many, many people do - because they can't afford to buy everything they want new. There is a fairly huge secondary market with console games, and the game companies want to eliminate it because they somehow think people will magically have more money to spend.

Comment Re:7.4 != 9.2 Not even close. (Score 1) 313

If only there was some way to look this up!

http://en.wikipedia.org/wiki/Richter_magnitude_scale

The energy release of an earthquake, which closely correlates to its destructive power, scales with the 32 power of the shaking amplitude. Thus, a difference in magnitude of 1.0 is equivalent to a factor of 31.6 ( = (101.0)(3 / 2)) in the energy released; a difference in magnitude of 2.0 is equivalent to a factor of 1000 ( = (102.0)(3 / 2) ) in the energy released

Comment Re:rock band 3 already has this (Score 1) 172

Can you buy a guitar and a midi controller/pickup for that much?

Because that's what you get for $300. It has a standard midi-out you can use for anything you'd like. That's not really that horrible. While I don't know which telecaster it is that they're using, most of them are in the $150 - $250 price range as a "standard" guitar.

And given that, I suspect you should be able to figure out how to use any other midi guitar with rock band 3 as well.

Comment Re:Uh, no. (Score 1) 325

They key word you used is "assistance". If that's all it is to you, you're fine. I actually rarely use it, even though I have it on my phone. My biggest use is to center the map on my location because that's convenient.

If you don't know how to read a map, or figure out which direction is North, it's no longer "assistance". It's the only method of navigation you understand.

Comment Re:As a Utah resident. . . (Score 3, Insightful) 1277

I was suprised to find that you are right about TFA.

Then. . .

But on Monday, Senate floor sponsor Sen. Mark Madsen, R-Eagle Mountain, said in some states children are being indoctrinated in socialism via some curriculum.

“This is happening at least in some places in our country, so I believe this is all the more important in this state, so that we can protect our children from such curriculum,” Madsen said.

Ah, yes. That's the stuff.

And in some states children are indoctrinated in some crazy shit involving magic underwear and Jesus hanging out with Native Americans. ::shrug::

(I have Karma to burn. Which is rather apropos given the topic)

Comment Re:Not just with video games, but in general (Score 1) 465

Women decide when/if sex happens. Us men have to figure out what conditions have to be met in order for that to occur.

Eh, not so sure about this one.

The "conditions" may well be very easy to achieve once in a relationship, but if the woman is still pissed because you didn't take the trash out last night after you said you would and now the bin is going to be overflowing by trash day next week ... you ain't having sex. The "condition" was that you did what you said you were going to do.

(Can you tell I'm married?)

Comment Re:Not just with video games, but in general (Score 4, Insightful) 465

If I walked up to a guy and said "Nice shoes, wanna fuck?" -- there's a chance he'll say yes, despite this being one of the worst ways to go about it.

If you're even remotely attractive (Lets say, shy of disfigured), I'd say there's a very good chance. If the gender roles are reversed, there's a very good chance of getting slapped. I don't know if that's societal or biological, but I suspect it's societal.

Women decide when/if sex happens. Us men have to figure out what conditions have to be met in order for that to occur. The video game treatment, while simplified greatly, works along the same lines.

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