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Comment Re:Perhaps (Score 5, Informative) 446

That's your stupid fucking opinion, but here's the facts:

"The study by Stanford Law School and New York University's School of Law calls for a re-evaluation of the practice, saying the number of "high-level" targets killed as a percentage of total casualties is extremely low -- about 2%."

http://www.cnn.com/2012/09/25/world/asia/pakistan-us-drone-strikes/index.html

Comment It still has a long way ahead (Score 5, Informative) 126

As a filmmaker and a graphics artist these days, I like Blender and its idea behind it, I really do. This is a copy of what I wrote on my blog about all that: The CGI on this movie still looks like VFX animation and not realistic. It looks fake. Camera tracking is good, modelling seems ok, but lighting and animation aren’t. There are no shadows to talk about, everything it’s too HDR-ish. If that’s what Blender can do in 2012, then color me unimpressed. That’s no Hollywood-worthy CGI. And let’s not forget that this movie was produced by the Blender guys themselves, with hand-picked Blender artists.

Unfortunately, that quality is not even good enough for TV anymore. Sure, there have been worse VFX on TV than what Blender can do, for example the re-imagined version of “V”, but thing is, there have been better ones too. Back in 2010, Stargate:Universe had some amazing VFX in some episodes, more realistic than anything I’ve seen on TV, before or after. An even more important point for TV is the time it takes to do things with the app (since their deadlines are extremely strict). Blender is not that easy to use, Maya can do better, faster.

That doesn't mean that Blender is useless. It’s not. You can’t beat its price and features in the advertising sector (which doesn't require extreme realism, it mostly needs some animation tricks), schools (for obvious reasons), or as a hobbyist artist. Blender can also prove to be a life-saver for indie filmmakers who primarily have the time to deal with Blender (rather than the money to buy other packages). So if *I* was doing an indie short movie, I would use Blender, because it's good-enough for what I would need to do, and I have indefinite time on my hands. So it’s got its uses in the world. It’s just that I don’t see it being able to compete for Hollywood movies and serious TV shows.

Comment I'm fond of Jacobin's article on the topic (Score 5, Informative) 235

"Megaupload's Kim Dotcom, a willfully tacky fat guy with a baby face and a vanity license plate that says "guilty," has styled himself as a kind of comic villain, a composite of everything people love to hate. He effectively serves as empire's face of piracy: an overweight nouveau-riche wannabe hacker who finally gets his comeuppance through the macho justice of Uncle Sam. It's so easy to hate Kim Dotcom that you almost forget that the US convinced the New Zealand government to send in an assault brigade, bereft of a valid warrant but outfitted with automatic weapons and helicopters, to arrest a Finnish citizen at the demand of Hollywood studios. If Kim Dotcom didn't exist, the FBI, with the help of the MPAA, would have invented him."

http://jacobinmag.com/2012/08/gimme-the-loot/

Comment Re:It depends... (Score 1) 615

As long as I get paid for them, and as long as it doesn't become a regular event, it is fine.

That changes everything! The usual scenario I've witnessed or heard about involves people getting pressured to work ridiculous hours with no incentive. I've never heard of a programmer getting paid overtime before.

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