Comment Re:Not sure why it will fail. (Score 1) 244
If I were to develop a game, it would require logging into a central server to play. Plain and simple it's (currently) the ONLY way to cut down on warez/pirates in today's age. To develop a single-player "style" game, I'd still include online components to make a game that is dynamic and changes each time you play it. Spore did this to a degree that I would take even further. Use entropy pools of data from other online players to change the way the AI reacts in certain scenarios in the game, for example. Perhaps let players play the "boss" against other "single-players" after beating the game in hard mode (against other players playing the bosses, devs initially).
There are definately ways to do it. There are definately ways to hijack other people's accounts too, which is something you'd have to have active measures against; but again, forcing players to login for content is the only current way to combat game piracy.