Comment Re:Fragmentation (Score 1) 184
Each new console generation is a major leap over the last, given the years that go by between upgrades, but I wouldn't call them vastly overpowered - each upgrade brings them about up to scratch with the GPU technology of the day. In particular, the vast majority of games on the Xbox 360 and PS3 don't render at 1080p, and sometimes can't sustain 30fps despite this. Developers get more out of the hardware when they can target a specific platform, but they're looking decidedly long in the tooth now.
Having said that, the Ouya isn't even supposed to be released until next year, and it's already not on the fastest SoC in a market that's moving fast. I have a Tegra 3 device myself driving a 1200x800 display, and I'd say that its rendering can be about on-par with current consoles (given that they usually render at 720p at best) as long as things aren't too complex... but the current consoles are years old and past due for replacement. The Ouya is okay for today, but it'll be decidedly shoddy in five years' time, and if they release incremental upgrades you lose the simplicity and hardware-targeting that are the advantages of consoles in the first place.
Having said that, the Ouya isn't even supposed to be released until next year, and it's already not on the fastest SoC in a market that's moving fast. I have a Tegra 3 device myself driving a 1200x800 display, and I'd say that its rendering can be about on-par with current consoles (given that they usually render at 720p at best) as long as things aren't too complex... but the current consoles are years old and past due for replacement. The Ouya is okay for today, but it'll be decidedly shoddy in five years' time, and if they release incremental upgrades you lose the simplicity and hardware-targeting that are the advantages of consoles in the first place.