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Comment Re:Wasn't that the.... (Score 4, Informative) 232

Not quite, the wikipedia article is quite thorough on the history

The earliest two documented first person shooters were Maze War and Spasim. Maze War was the most similar to modern first person shooters, as it featured characters fighting on foot. Development of the game began some time in 1973 and was likely completed before Spasim, however its exact date of completion is unknown. Spasim had a documented debut at the University of Illinois in 1974. The game was a rudimentary space flight simulator, which featured a first-person perspective.[5] Spasim led to more detailed combat flight simulators and eventually to a tank simulator, developed for the U.S. army, in the later 1970s. These games were not available to consumers and it was not until 1980 that a tank game, Battlezone, was released in arcades. A version was released in 1983 for home computers, the first successful mass-market game featuring a first person viewpoint and 3D graphics.[27]

Id Software released Hovertank 3D in 1991, which pioneered ray casting technology to enable faster gameplay than 1980s vehicle simulators. Later developers added texture mapping with Ultima Underworld: The Stygian Abyss (by Looking Glass Technologies), a role-playing game featuring a first person viewpoint and an advanced graphics engine, released in 1992. During development, this led to Catacomb 3-D which was actually released first, in late 1991, and introduced the display of the protagonist's hand and weapon (magical spells) on the screen.[27]

Comment Re:Article text here. (Score 2, Interesting) 476

I'm at Convergence 2009 -right now-. Not a word has been mentioned of any Icelandic issue, though I doubt it would be.

I'm getting the impression that Microsoft is hurting for cash, however. They're heavily emphasizing expanding sales of their poorly performing products (Sharepoint) and have mentioned abandoning any and all endeavors to greatly improve or integrate the Dynamics line. Definitely getting the "Hold the Fort" impression here.

Which got my thinking: here's a room of a thousand MCPs, about to be matched with 6000 clients, all of which would do well to be without Microsoft. They need a common software base to customize, resell, install and expand as they are now, but the Microsoft tax is hindering them. Many of the MCPs exist solely because of Microsoft's inflexibility.

FOSS needs high-profile alternatives for the Dynamics line, ASAP. This is a money-tree for Microsoft that they've left ignored.

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