Back in the good old days, radios and TVs came with parts that failed after extended use.
The more things change, the more things stay the same. (thin electron gun Trinitron CRTs, capacitor plague, lead-free solder etc)
My current alarm clock runs fast when the power is out, so if the power is out for, say, an hour, it'll be 5-10 minutes ahead when the power returns. I'm not sure if this is a feature or a bug.
It's just cheap cut-corner design. Your wall powered alarm clock uses the mains frequency (50 or 60 Hz) as its timebase which is very precise because power companies pride themselves on cycle accuracy. When the power goes out, an internal RC oscillator takes the place of the AC timebase. It barely passes for a basic timekeeping source as you have already noticed, since you can't get any real accuracy from such a cheap way of doing things. A quartz crystal instead of the RC crap would keep the clock highly accurate on all conditions but it would cost a few extra cents per unit, a big no-no for our Chinese manufacturing overlords. At least they bias it to get you up earlier instead of later.
I don't think that's the case, at least with the SMS-II. Alex Kidd in Miracle World, the built-in game, used the Pause button to access the inventory screen.
As Dwedit stated before, it's up to the game what to do with the NMI. Most games simply treated it as a "Halt program execution now!" button.
You should have made something like this. It looks very comfortable.
Can you tell me where did you find this picture please?
I've seen this on some website years ago but I didn't bookmark it and I wasn't able to find it ever since.
All great discoveries are made by mistake. -- Young