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Science

CERN Releases Analysis of LHC Incident 149

sash writes "From the fresh press release: 'Investigations at CERN following a large helium leak into sector 3-4 of the Large Hadron Collider tunnel have confirmed that cause of the incident was a faulty electrical connection between two of the accelerator's magnets. This resulted in mechanical damage and release of helium from the magnet cold mass into the tunnel. Proper safety procedures were in force, the safety systems performed as expected, and no one was put at risk. Sufficient spare components are in hand to ensure that the LHC is able to restart in 2009, and measures to prevent a similar incident in the future are being put in place.'"
Games

Defining Progression Within Games 55

GameSetWatch is running a piece discussing some of the ways in which gameplay can progress from simple to complex. The author talks about how acquiring items, new abilities, or just increasing the player's overall effectiveness can make it difficult for game designers to keep their content balanced and interesting. Quoting: "What do I mean by progression? There are at least two distinct types of progression in computer games, which I'll label player progression, and character progression (narrative progression is arguably a third). Player progression is the increasing aptitude of the player in mastering the game: whether through learning and understanding the technical rules of the game (surface play) or the implications of those rules (deep play). ... Character progression is the unlocking of additional rules of play, or altering the existing rules, by choices or actions within the game."

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