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Adobe May Change To Monthly Patch Cycle 76

Trailrunner7 writes "Adobe, which has been under fire for the security of its flagship products, Flash and Reader, for some time now, may be on the verge of changing its patching process to push fixes out on a monthly schedule, which would coincide with Microsoft's monthly Patch Tuesday releases. The change would be the second major adjustment to Adobe's patching process in the last year or so. In 2009 the company moved to a scheduled quarterly patch release process in an effort to give its customers a better chance to plan for testing and deployment. That change was generally well-received. Now Adobe may change the schedule again in order to get patches out more quickly. The company is considering releasing its security fixes for Reader on a monthly schedule, the same day that Microsoft releases its patches."

Comment Re:what law was broken? (Score 1) 1204

I'm unsure of the US laws, but I understand the law here in the UK protects the loss of property for a certain amount of time, or at least until the owner considers it abandoned.

I quote from John Spencer, professor of law at Cambridge University, "If you find something in the street, the law says you have more right to it than everyone else - except the owner. If the true owner doesn't turn up, you can take ownership." from http://news.bbc.co.uk/1/hi/magazine/8129534.stm

Had this occured in the UK, if there was proof that someone left the phone there on purpose to be found, then there is no case against. On the other hand if it was genuinely lost, then the finder had no right to sell it.

Comment Is there anything I'm not allowed to draw? (Score 1, Insightful) 1224

Out of curiosity, is there anything I'm not legally allowed to draw?

I'm not a muslim and therefore consider myself to be allowed to draw Mohammed, infact I just did in GIMP (not MSpaint as I didnt want to offend Linux fundamentalists)
Do not click if offended by shocking religious imagery http://img13.imageshack.us/img13/1287/mohow.jpg

So is there anything I can't draw on a piece of paper (without any words in any language) ?

Comment Re:FULLY destructible? (Score 0) 238

Exactly. The article even states that "In effect, you're probably not going to get buildings collapsing, a la Bad Company, because the engine relies on the structural integrity of larger objects.".

So not only not as much destrction as Crysis, but "structural integrity of larger objects" means indestructable, so really nothing new here.

Comment Re:Nothing to do with OpenGL or DirectX (Score 0) 518

Without trying to ignite the piracy argument, the recent game Battlefield Bad Company 2 PC version outsold both the ps3 and the 360 versions (not combined) and has had, from launch, approximately double the concurrent online players of either console platforms.

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/18/battlefield-bad-company-2-sets-pace-to-become-the-top-selling-title-for-march-2010.aspx

However, the game was developed primarily for the consoles, which is both a blessing and a curse. On one hand it supports dx9 level hardware for people on winXP / older gfx cards, on the other hand you have memory and other restrictions, especially on the 360.

I personally hope that the sales of BC2 signals a moderate change in the way games are developed.

That said, there's always a little niggle or stupid new drm feature that overclouds any new PC release.

Comment Re:Resident Evil 4 PC... (Score 0) 398

Totally agree, RE4 has to be the shining example. I'd played the game through on PS2, picked up a copy for PC and was completely baffled by it.

They did eventually sort of fix it, but in it's original form RE4 was definitely the mother of the bad ports, and a taste of things to come.

No mouse support on a pc shooter is just crazy.

Comment Re:Bizarre physics engine cap (Score 0) 209

No, the problem doesn't scale, it becomes less obvious at lower framerates. Using a third party program to cap with vsync at 30 fps and the problem is not noticeable as the physics are in sync with each rendered frame, although PC gaming can feel a bit jerky or at least cause headaches at under 40-50 fps so it's not an ideal solution.

The reason it really doesn't make sense to me is that ever other game I've played, especially using the engine Bioshock uses, there is no physics cap at all, and there doesn't need to be.

Comment Re:Bizarre physics engine cap (Score 0) 209

Of course. On the 360 the game was capped at 30fps by default, so the problem wasn't evident. The fps cap I beleive could be removed, but the frame rate wouldnt jump so high for the physics cap to be noticeable.

This video demonstrates the problem, although not quite as clearly as when our in game as this would be a circa 25fps video, but the problem is there. Note the smooth surrounding but jerky ragdoll.

Also here is the original thread on the 2K (bioshock dev) forums, dating back to 2007, with posts sporadically from the past three ears. Obviously all avenues of vsync and config tweaks were explored, but 2k never responded to or patched the issue.

Shortly after the first patch came out, people were baffled as to why it wasn't fixed. The engine remains hard coded to the 30 fps physics cap, which makes little or no sense considering the engine is perfectly capable of standard physics implementation, as shown with the many other unreal engine based games.

Comment Bizarre physics engine cap (Score 0) 209

Are the physics once again inexplicably capped at 30fps?

Something that was never explained by the devs about Bioshock 1, was the 30 frames per second physics cap.

There was / is literally no way around it, and for those who haven't played it on PC, having a game run at 50-60 fps and the physics much lower, it's an annoying and immersion breaking error.

Comment Re:Sheer monotony of quests in Mass Effect 1 (Score 0) 331

They got rid of the car that you drove around in ME1 for just that reason. The side quests are a lot more diverse and unique, and add to the whole immersion.

That said I did miss the mkv (if that's what the vehicle was called) as it made the scale of the game feel larger. In ME2 they have cut a few corners when it comes to large maps and higher res textures for some reason, but the game on the whole does feel better than the first.

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