Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×

Comment Re:Chaum's system is very cool (Score 1) 227

How exactly do we verify that the choices we didn't pick on the form don't have the same set of verification characters as the candidate we did choose? It appears as though we can only see the code for a candidate if we reveal it with the invisible ink; checking the others would ruin the form. I think that these verification characters should be readily visible with or without the invisible ink applied. Otherwise, it would still be possible to fudge with the system and change the vote count while passing all of the verification tests.

Perhaps this is somehow handled by the "independent auditors", but TFA is light on details in that area. Since they don't have access to the voting machines and their source code, nor the actual forms themselves, I don't see how they could verify this, though.

Comment Re:Eve online runs Windows Server (Score 2, Informative) 253

That's hardly a decent solution to the problem, since EVE is the perfect example of how not to handle excessive numbers of players in a single location. EVE has a huge universe and all, but it's mostly accomplished by putting small groups of systems on their own "node". When any significant number of players pile into the same node and start doing things (such as shooting at each other, or just trying to take the gate to leave), it results in instability, poor performance, and quite often brings the entire node down on itself, sometimes stranding characters for days. EVE is quite notorious in the industry for poor performance issues, in fact, though they've been constantly improving over the years. It's also known for requiring an hour or so of downtime every single day or the entire system buckles under the pressure. The problem in MMOs is not scaling to a large world, as this is easily accomplished by simply dividing it into areas and adding more hardware for each segment. The big problem is when people decide to all hop into one location in the game and melt an individual server or node, which happens by default at launch time.

Comment You probably shouldn't get it in the first place (Score 3, Insightful) 258

Disclaimer: I am not an anti-vaccination nutjob. The following post refers to the flu vaccination, and the flu vaccination only.

First off, with regard to TFA, this alone should not discourage people from getting the flu shot. The simple fact is that the "swine flu" is the same as the "regular flu" that we get every year. It is not particularly more infectious or deadly in any segment of the population than any other flu strain. The fear surrounding this particular strain is simply manufactured by the media. If the flu vaccine reduces the chance of getting the other 15-20 strains of flu by a significant amount, but doubles your risk of this particular strain, you still come out ahead.

However, most people should not even consider getting a flu shot in the first place. If you are between the ages of ~15 and ~60, and are in general good health, you should not get the flu shot. It terrifies me when I see flu shots being given out to students at local schools and colleges. These are the people who have absolutely zero risk of dying from the flu. None. Even if it leads to pneumonia, there is only a risk of death if proper medical treatment is not given. The worst that can happen is, well, that they catch the flu for a week or so.

The flu shot, on the other hand, can be extremely dangerous. My aunt was a nurse, and thus was required by her job to take the flu shot every year. She had been taking them for nearly a decade when, in her mid-thirties, she was paralyzed from the waist down by the side-effects of the flu shot. Had she not taken the shot, the worst that would have happened to her would have been simply getting the flu. She got a large settlement from the vaccine manufacturer and her employer. It was a rather fast process, as they knew beforehand that a certain percentage of people who take the flu shot would have this reaction. The cost of the settlements is simply rolled in to the cost of the vaccine. A couple of years later, a friend of the family suffered similar complications from the flu shot, and died. He was only 28 at the time, and in perfect health. Had he not taken the shot, the worst that would have happened to him would have been simply getting the flu.

The results of this study are interesting, but they make little difference. The vast majority of people should not be getting the flu shot in the first place. Taking it is simply rolling the dice unnecessarily. For those who are very young or old, the risks from the flu shot and the risks from the flu itself start to even out. In that case, the shot may indeed be a better idea. The results of this study do not change that fact.

Comment This makes perfect sense (Score 1) 344

Forget about the ideological wars surrounding open source for a moment. The simple fact of the matter is that open source saves significant amounts of time and money for developers, regardless of the license used for the code itself or on the platform it is developed for. As we all know, developers (developers developers) are central to Microsoft's business success. This new foundation can only improve the Windows application ecosystem, so it makes perfect sense for more than just tax reasons.

Comment Re:How can you... (Score 3, Insightful) 452

It sure as hell is Christianity holding back the space program. It all has to do with their long-term view of humanity's future:

Atheists realize that every species becomes either space-faring, or extinct. The Earth will not be around forever.

Christians believe that they will be abducted by a sky-zombie and taken to fairy-land. It says so right in this book!

Their views on space funding make sense when you understand where they are coming from, but that doesn't make it a rational or valid stance.

Comment Re:DDR? (Score 2, Informative) 160

Yes, by BPM I was referring to the DDR setting used to control the speed at which the notes flow past the screen. The reason that it must be turned up for higher difficulty songs has less to do with the number of notes on the screen at once, and more to do with the amount of separation between them. At low speeds, there are not enough vertical pixels separating the notes to distinguish the order that they are actually coming in, and whether they are simultaneous (jumps) or not. When played at "normal" speeds, the notes will even overlap each other making a solid "wall" that is nearly impossible to work out, even if you were to pause the game and dissect the screen at your leisure.

Comment Re:DDR? (Score 1) 160

I've spent a lot of time comparing how my rhythm games perform on various CRTs and LCDs, and I can tell you that the experience is orders of magnitude better on a CRT. However, if you're playing at low difficulties (1-10 steps) or low BPM (500 or so), then you are probably okay with an LCD. This range encompasses essentially all play that is done with your feet, so if you are physically dancing to your rhythm games, then by all means go for it. However, if you are playing rhythm games with your fingers on a keyboard or pad of some kind, you will find that it becomes completely unplayable on an LCD. The extra latency from the LCD combined with the very small amount of time that each arrow is on screen when playing on a high BPM (which is required for high-level play) makes it essentially impossible for a human player to even complete a difficult song.

Comment Not surprising (Score 1) 712

I think that this stems primarily from a greater scientific understanding of the world around us. We hammered out a significantly more accurate picture of the universe with the development of quantum electrodynamics and relativity in the first half of the 20th century than the classical physics model that previous scientists and engineers had to work with. If you have a good idea how the universe works from the ground up, it becomes much simpler to predict what kinds of technologies can and will be invented in the future, and what form they will take. As the author states, the biggest surprise left lies in the creative implementation of those devices.

Comment Re:Overreaction (Score 3, Informative) 296

The "twice the size of Texas" figure is the lower-bound, conservative estimate. According to Wikipedia, the patch is estimated to be between 0.41% to 8.1% of the size of the Pacific Ocean. Also, the reason that this patch exists in the first place is because the North Pacific Gyre acts to collect debris (both biological and man-made) from around the entire Ocean. While still a relatively small area in size, it is incredibly important to the overall food chain due to the abundance of organisms sustained by the biomass collected by these currents.

Comment This is not regular trash floating in the ocean (Score 4, Informative) 296

The vast, vast majority of the trash contained in this "garbage patch" is composed of particulates far too small for the eye to see, suspended below the surface. Cleaning it up would require a large number of autonomous floating machines with, essentially, portable water treatment plants on board. All of these suggestions about fishing boats running around and scooping up plastic bottles out of the ocean is complete nonsense.

Imagine trying to filter the dirt out of a muddy lake. Extrapolate that to an area of the ocean a few times larger than the state of Texas, and you can begin to envision the magnitude of the solution required.

Comment They might actually have to upgrade (Score 2, Insightful) 190

If the telecoms take this money, they will most likely be required to actually upgrade their infrastructure. The telecoms do not want to upgrade their infrastructure, as this would allow their competitors to eat away at their marketshare. What's the easiest way to stop people from using Skype, Netflix, Hulu, etc? Give them shitty internet speeds with low bandwidth caps.

If the buggy whip companies had owned the roads, they wouldn't take a government bailout to pave them for cars, either.

Comment This is incredibly common (Score 2, Informative) 406

From what my EMT friends have told me, many hospitals are nearly permanently on "divert" status. Whenever a hospital is nearly full of patients (and many, particularly in large cities, almost always are) or their ability to accept and treat people is negatively impacted in some way (such as in this case), they go into divert status. This doesn't mean that they turn away people who come in for treatment, as anyone who comes in the door is still accepted. All it means that when an EMT picks up a patient and they see that one hospital is 12 minutes away, while another is 10 minutes away but on divert status, they may choose to go to the first hospital. If the patient is in critical condition and every minute matters, however, they will still go to the second for treatment. It's a logical measure that helps to ensure that everyone is treated in the most efficient manner.

Comment Re:Completely the wrong approach (Score 1) 316

You clearly did not fly with a competent group of players. In goonfleet, we recognize that our newbies are incredibly valuable and do everything that we can to keep them in fleets. You can, in fact, be incredibly useful in pvp from day one, as long as you are not trying to do it on your own (you know, second M in MMORPG). A week-old newbie can fly a cheap tackling cruiser (~2m after insurance and modules, so we give them out for free) with the health of a battleship that can be nigh-impossible to shake off. For a day or two of training and a few million more, they can do the same thing with a battlecruiser and start doing appreciable damage as well. Even when these things get blown up quickly, that's a battleship's worth of damage that our other players didn't take, which makes them well worth bringing. As far as making money goes, older players (in 0.0) don't salvage their wrecks when ratting because it slows down their isk/hour if they have good skills. We are always willing to let new players "hoover" behind us and keep whatever they want, and they end up making about 60-70% as much money as a max-skilled ratting pilot. Find me another game that allows a day 1 player to farm money at more than 60-70% of a veteran's rate, and then you can come back and complain about EVE.

Catching up with other players is not as hopeless as you make it out to be, either. You can have perfect skills for most any sub-capital ship in about 6 months, and past that point there is nothing you can do to make it better. Older players simply have the ability to fly more types of ships well, but you can still only fly one at a time so it makes little difference in actual encounters. If EVE had traditional "levels" like in other MMOs, you wouldn't complain that your level 5 character couldn't kill a level 100 character. The grind in EVE takes about the same time on average to "max out" a "class" as a regular MMO. Sure, powergamers can't knock it out in a week, but as you mentioned character purchasing is possible through legal channels in EVE, so if you really want to speed it up then you can grind for money (instead of EXP) and buy that character you want.

Slashdot Top Deals

One of the chief duties of the mathematician in acting as an advisor... is to discourage... from expecting too much from mathematics. -- N. Wiener

Working...