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Comment Re:Let me be the first one to say it ... (Score 1) 1870

Now suppose for a minute TPB was largely used to host torrents for child pronography files. Would everyone be leaping to their defense quite as vocally?

They have removed child porn and reported it to the authorities in the past, it caused a lot of controversy due to their "We won't remove any torrents, ever." stance, but they stuck by it.

Also torrenting would be a stupid way to distribute stuff like that, since it's incredibly easy to find the IP address of everyone who downloads it. Although that doesn't mean it doesn't happen

Comment Re:Let me be the first one to say it ... (Score 1) 1870

s/the state does not like/who break the law/

States don't have views. Information does not want to be free. Abstract entities don't feel human emotions, and when people pretend they do, I have to ask what point they'd like to make that they can't support with more objective arguments.

The state is not an abstract entity, it's a small group of elected officials, and these people do feel human emotions, and their decisions are affected by them, much of them also have strong ties to corporations, and this affects their decisions too.

Comment Re:There's already proof that this can't work (Score 1) 310

you also seem to assume that there are similarly finite dimensions to the assortment of possible algorithms that can be utilized in useful programs. This is not remotely proven.... or even particularly likely. Computers are a very recent development in human history. Given that knowledge and information are being exchanged at exponentially rising rates, we cannot possibly have not even made a significant scratch in the surface of what is possible, or even particularly probable.

So the software works for many common cases PRESENTLY, and it gets UPDATED in the future.

Comment Re:Fixed it for you (Score 1) 272

There shouldn't be bug report for this category of obvious flaws. If you had one look on the desktop you would have seen it.

I'm looking at it right now and don't see it, my clock looks fine, so clearly it's not affecting everyone and it's not obvious just by looking at the desktop.

How would you expect a developer to fix a bug if he's never even seen it, and instead of trying to help you just insult them.

PC Games (Games)

Windows 7 Gaming Performance Tested 179

Timmus writes "Gamers holding onto Windows XP may not have to fear sluggish performance when Windows 7 debuts. While Windows Vista's gaming performance was pretty spotty at launch, the Windows 7 beta build seems to handle most games well. Firingsquad has tested the Windows 7 beta against Windows XP SP3 and Vista SP1 on midrange and high-end gaming PCs across 7 different games. While the beta stumbles in a couple of cases, overall it performs within a few percentage points of Windows XP, actually outrunning XP in multiple benchmarks."

Comment Re:I question the results. (Score 1) 641

Do you still have to rebuild/reinstall modules for Linux for each version of the kernel? That's always awesome ..

Atleast you don't have to reinstall every driver in Windows each time you've ran Windows update ...

And before you moderate me flamebait, be sure to understand that it's NOT needed for all other oses.

I've only had to install a driver myself once (Well don't know if I HAD too, but I just googled and followed the first step by step instructions I found) on Ubuntu 6.06, and I'm using a fairly old (GeForce 440 MX) NVidia card, supposedly the worst, now on first boot I get a popup telling me drivers are available and I enter a password and check a box, and kernel updates never caused a problem (except, again, Ubuntu 6.06).

Can I ask when you last used Linux?

Classic Games (Games)

Categorizing Puzzles In Adventure Games 44

MarkN writes "There's hardly a video game made nowadays that doesn't involve puzzles in some sense. In some games they serve as occasional roadblocks to break up the action, and in the genre of adventure games the whole focus of the game is solving a set of related puzzles. I've written a piece for AdventureClassicGaming describing and categorizing puzzles in adventure games. Adventure games make use of explicitly designed abstract puzzles — they're explicitly designed rather than being randomly or procedurally generated, and abstract in the sense that all you need to do is figure out the right actions to perform, rather than making the performing of those actions be a challenge in and of itself. My classification makes distinctions at two levels: you have self-contained puzzles, which can depend upon using your basic verbs of interaction, solving some minigame based around achieving a particular configuration, or providing an answer to a riddle. On the other side, you have puzzles that require some external key: this could be an item, a piece of information, or an internal change to the game's state triggered somewhere else. From there, I talk about some of the possibilities and pitfalls these puzzles carry, as well as their use in other genres. I'd be interested to hear the community's thoughts on the use and application of puzzles in adventure games, and games in general."

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