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Comment Re:Also WoW keeps it sane (Score 1) 480

UO did have a sort of law in the way it handled player notoriety. Every player starts the game with a neutral noteriety score of 0. You lose noteriety points by killing other players, looting, and stealing loot from the corpse of a monster you did not kill. Lose enough points, and eventually your character becomes evil. Evil characters stood out by having their names appear in red. If you were evil enough, town guards would kill you instantly and on sight. Players who choose to take the good side were actually encouraged to kill evil players. By killing evil players, you gained noteriety points. Each side of the noteriety scale had it's benefits. On the good side, you could earn the title Great Lord. As a great lord, you were entitled to special equipment and an overall sense of respect from other players.On the evil side, you could become a Dread Lord. As a dread lord, you had a cool title and automatically inflicted fear into other players. Time and time again, I'd encounter a random Dread Lord in the wilderness and the adrenaline surge I felt was intense. This mostly player governed legal system worked. It worked because there were definite repercussions to death. You die, you lose your loot. Sure, as a PK you tend to accumulate more loot than the average good guy, but you had more at stake. Because you could not access towns, you could not rely on secure banks to hold your things. Your only real option was to purchase a house. The house required a key, which you could lose if killed. If you lose your key, you better pray whoever looted it does not find your house or you are fucked.

Comment Re:I'm one of those Pre-Trammel UO Lovers (Score 1) 480

I agree. I loved the noteriety system as well. The more good or evil you were, the more famous you became. As you gained fame, your skills became known to a certain degree. If you were a Dark Lord PK, other players would see you as "The Dark Lord Mad Bomber, Grandmaster Tinkerer" or something of the sort. It added a good dynamic to the game. If you were a PK, you would gain notoriety for all the wrong reasons. There were also the necessary skills that anyone could develop such as hiding. Map hiding to a key, and you are instantly invisible by pressing it. That being said, I think the adrenaline rush of playing in a world where something was at stake was well worth the risks. I played a PK on the Atlantic Shard, and it was FUN. I killed with tinker traps outside of Moonglow. After a while, players would band up and put bounties on my head. When this started to happen, I began to train in archery to defend myself. As a PK, I could not enter towns to use banks. The best I could do was carry a key to my house where I stored my loot. If I died, guess what? I lost everything. This change in dynamic turned my character from an insane loot grabbing PK to an outlaw on the run with everything at stake. UO was an awesome, dynamic and organic gaming experience.

Submission + - User settings and application migration tools. 2

loafula writes: Hi Slashdot. I work for a fairly large healthcare organization and we are in the process of a total hardware refresh. We have a lot of users in our billing departments that run a lot of specialized applications. Many of the older PCs still run Windows 2000, and all are going to be replaced with XP machines.
I was looking and hoping to find a migration tool that would help expedite the upgrades. Ideally, the tool would migrate user setting and installed applications from one PC to another. So, Slashdot, I was wondering if any of you out there had any ideas or suggestions to make my life a heck of a lot easier? Thanks in advance.

Comment Re:another step in the right direction (Score 1) 198

Wow! Touched a nerve with you didn't I? Fact is, I use and support M$ products every day at work. You know what? They suck. Especially after Office 2007 was born. All it really did was make the UI more confusing and bump up the price tag. Also, sir, if you think that adopting ODF does not mean they will switch to OpenOffice in the future, then you are an idiot. How does it benefit any government or organization to continue to pay for a product that they can get for free?

Comment Absolutely (Score 3, Interesting) 735

Being forced to remain in contact, remain sober and live your life with the lingering wonder of being called or inturrepted at any moment is a job in itself. If you are on-call, you should be getting paid for it. I work in tech support for a healthcare system. I am paid hourly, and in a rotation where I am on-call for one week every five weeks. During this time, I am guaranteed $2.50 per hour I am off duty and carrying a pager. If I come in, I get three hours of overtime whether I am here for three hours or five minutes.

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