Comment Re:PvP balancing (Score 1) 86
Guild Wars tried the same thing, and now they've decided to just split pvp/pve skills for all the 'powerful ones'. The problem with balancing PVP over PVE is because, guess what, the same powerful characters in PvP typically does well in PvE as well.
People tend to gravitate towards the 'best' and most overpowered build, and if its nerfed in PvP, you can bet that the PvE players will complain. I guess the people working for GW got tired of it and finally decided to make 2 versions of each skill to maintain PvP balance yet PvE overpoweredness.