It is split, the multiplayer game is vastly different from the single player (different units, stats, mecanics, etc). They design each mode separately.
So what you're saying is North Korea went mass marines, no gas, and South Korea invested way to much in tech and they couldn't get their production up and running for the timing attack?
So they want to ban robots from wars, so that only real people die in the battlefield? What's the "game theory" behind a robot-only war? Whatever it is, it has to be better than sending 18 year old kids to fight.
There's probably a pantent for a "method or apparatus for an accurate display of progress", nobody wants to mess with that (but seriously most of my innacurate progress bars deal with unpredictable things like I/O, or non-uniform sets like loading textures and meshes and animations all together, so who knows how much time it will actually take to process the same ammount of data?)
I usually avoid the localized UI, especially for technical stuff. I honestly understand better a program in the original english than in my native language, simply because most of the words from the "internet era" don't really have a standard translation (and if they do, I've never heard of it, because the english word is everywhere). I usually end up having to think about what they hell they were trying to translate to understand a text. Especially for programmers, stick with english.
If he's switching to the distro where the UI looks like they tried to copy OSX (and failed), audio is broken, and all your searches are sent to Amanzon (?), then RH must be *really* bad.
So what? I bet they also don't support genocide, but they still have the nuclear weapon arsenal. Just in case. You never know when you might need to blow up a planet, to "liberate them".
"You know, we've won awards for this crap." -- David Letterman