Comment Re:I get 2 sponsored links right now (Score 0) 439
I wish I had mod points!
Btw, it is one down, one to go
I wish I had mod points!
Btw, it is one down, one to go
That nerdy little BSD kid just keeps on going, and going, and going, and going. I think maybe she's getting some of the Energizer Bunny.
Okey, I'm calling your bullshit.
Look at http://wiki.freebsd.org/SummerOfCode2009Projects and you will find a decent percentage of female names.
At a place that legally sells illegally obtained resources.
Or another hacked/pwnd login terminal.
I'd better start on the logme-secure-tube(tm) patent.
Hm, I wonder if it is really so - the high resolution part of the eye actually has quite high dynamic range . That is why photos of the scenes with high difference of darker and lighter areas look flat as compared to memory of the scene. Eye adapts, with more or less delay, depending if you look from light to dark or from dark to light, with more resolution/range then the current image formats. HDR (if not overexposed) actually looks more realistic if you concentrate on the details.
We have yet to see a camera with lenses as small as the pupil that will allow for reproduction of the photographed image on the same level of visual quality as the image stored in memory (good test would be that a memory of an scene and memory of looking at the photograph is of same visual quality).
And regarding the resolution - VGA does not mean anything without angle of view. Eye has a resolution of 0.3 arc minutes minutes which VGA would cover if it was applied to approx 2 degrees of field of vision.
Obviously the line between obvious and not-obvious is a fuzzy one...
I think you might have an original thought there!
He's right though; the user cares about the response time between their action and the final result.
I know that, but he asked what the difference was between SPDY and output compression. The difference is that SPDY decreases the latency, and output compression decreases the total message length.
SPDY (from the TFA):
- does decrease total message length by compressing request headers
- multiplexes streams (so there needn't be a new connection for every single request)
- prioritizes requests (will make easier for servers to prioritize noise=ads)
All of these aim to decrease 'web latency'.
There's got to be more to life than compile-and-go.