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Comment Whoever wrote this... (Score 1) 657

... is a retarded Apple fanboy trying to justify his purchase. Of course the iPad is better, but saying Amazon and Google are harming the tablet market because of low prices is about as coherent as saying GNU/Linux being free is killing the PC market. The iPad will thrive alongside cheaper alternatives in an emergent market not driven by price, but by preferences. If I ever bought a tablet, I'd rather buy an Android one because I'm used to them and Apple's economic model annoys me, but I know the iPad's hardware is strictly better... Except this is a tablet. Not a gaming PC. I don't need a high end tablet because all I'll do is read, watch movies play simple games.

Comment Re:I agree (Score 1) 201

That's a problem of games downgraded to play on consoles, either technically, or because console players want simple games to have fun, not necesarily ridiculously complex games like PC gamers. Bioshock II was still a great game, but it was strictly inferior to the first, and vastly less complicated and confusing. Your mileage will vary according to this though.

Comment Re:I agree (Score 1) 201

Actually, algorythm's aside, it acts like it should. They don't see you unless you move or make some noise. Crysis had a very advanced AI for the enemies, but it didn't mean they were these awesome soldiers. They were just realistic.

Comment Re:Nope, it doesn't depend (Score 1) 201

Half-Life showed the way, it was the first big game I recall where being told to go to the Boiler room, meant you looked at the wall and followed the arrows marked Boiler room. No more red card for red door or wondering why this room identical to all the others had special significance.

Actually, that was probably first found on Duke Nukem 3D or any of the build engine games... or any good FPS after Doom. Doom was a carnage based game, where level design was abstract and unrealistic because 22 years ago optimization was much more important than "detail". Detail isn't really arrows marking the boiler room. Detail is figuring out something works because it should work. Nowadays that's fairly easy: the point is that detail apparently can't go hand in hand with mainstream releases for much more of the same reason why Doom's cities looked like lego remains of a kid's creation: they focus on the extremely streamlined gameplay, probably because they know most gamers won't stop and marvel like a jackass as we did when you first played Crysis and watched the dawn.

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